2022 Talks: Swartz_Deep Learned Face Swapping in Feature Film Production

“Deep Learned Face Swapping in Feature Film Production” by Swartz and Walker

2022 Talks: Inagaki_Cracking the Snake Code on ‘The Bad Guys'

“Cracking the Snake Code on ‘The Bad Guys'” by Inagaki, Boucher, Hong, Bouancheau and Nilsson

2022 Talks: Walker_Clothing Suite: Interactively Design Complex Garments

“Clothing Suite: Interactively Design Complex Garments” by Walker, Bellini, Sivek and Huang

2022 Talks: Budsberg_Building an Illustrated World in ‘The Bad Guys'

“Building an Illustrated World in ‘The Bad Guys'” by Budsberg, Valle and deGuzman

2022 Talks: Feng_On Fairness in Face Albedo Estimation

“On Fairness in Face Albedo Estimation” by Feng, Bolkart, Tesch, Black and Abrevaya

2022 Talks: Cauchois_Modular Scene Filtering via the Pixar Hydra 2.0 Architecture

“Modular Scene Filtering via the Pixar Hydra 2.0 Architecture” by Cauchois and Lavietes

2022 Talks: Finley_Modeling Animated Jumbo Floral Display on Disney’s “Encanto”

“Modeling Animated Jumbo Floral Display on Disney’s “Encanto”” by Finley, Erickson, Mund and Liu

2022 Talks: Avoujageli_Making a Guinea Pig Monster in ‘The Bad Guys'

“Making a Guinea Pig Monster in ‘The Bad Guys'” by Avoujageli, Kosnik, Hooper, Wood, Bruce, et al. …

2022 Talks: Parshina-Kottas_How We Reconstructed the Neighborhood Destroyed by the Tulsa Race Massacre

“How We Reconstructed the Neighborhood Destroyed by the Tulsa Race Massacre” by Parshina-Kottas and Singhvi

2022 Talks: Liu_Gravity Preloading for Maintaining Hair Shape Using the Simulator as a Closed-box Function

“Gravity Preloading for Maintaining Hair Shape Using the Simulator as a Closed-box Function” by Liu

2022 Talks: Budsberg_Graphic 2D-inspired Characters in ‘The Bad Guys'

“Graphic 2D-inspired Characters in ‘The Bad Guys'” by Budsberg, Valle, Sans, Costello, Augello, et al. …

2022 Talks: Kanyuk_Tracking Character Diversity in the Animation Pipeline

“Tracking Character Diversity in the Animation Pipeline” by Kanyuk, MacMahon, Wilson, Nye, Cameron, et al. …

2022 Talks: Kilgo_Thin Films in Production With Extended Anisotropic Kernels

“Thin Films in Production With Extended Anisotropic Kernels” by Kilgo, Pilgrim, Havaldar and Ghoniem

2022 Talks: Rodriguez_The Art of Cloth Simulation on ‘The Boss Baby: Family Business'

“The Art of Cloth Simulation on ‘The Boss Baby: Family Business'” by Rodriguez and Sengupta

2022 Talks: Ogunseitan_Space Rangers With Cornrows

“Space Rangers With Cornrows” by Ogunseitan

2022 Talks: Maejima_Self-Intersection-aware Deformation Transfer for Garment Simulation Meshes

“Self-Intersection-aware Deformation Transfer for Garment Simulation Meshes” by Maejima, Ozawa, Anjyo, Yotsukura and Tagawa

2022 Talks: Waggoner_Revamping the Cloth Tailoring Pipeline at Pixar

“Revamping the Cloth Tailoring Pipeline at Pixar” by Waggoner and Goes

2022 Talks: Somasundaram_WIZ: DreamWorks GPU-accelerated Interactive Hair/Fur Deformation and Visualization Toolset

“WIZ: DreamWorks GPU-accelerated Interactive Hair/Fur Deformation and Visualization Toolset” by Somasundaram and Shay

2022 Talks: Malazita_Using STS to Bridge Long Histories of Blackness, Specularity, and Rendering

“Using STS to Bridge Long Histories of Blackness, Specularity, and Rendering” by Malazita

2003 Rempel Effective Asset Management

“Effective Asset Management for Episodic Television and Features” by Rempel, Broadland, Struben and Fracchia

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