2008 Talks: Leven_CLOVERFIELD: How to Destroy a City in 12 Easy Steps

“Cloverfield: how to destroy a city in 12 easy steps” by Leven, Breese and Morley

2008 Talks: Snow_Digital Costuming and Virtual Backgrounds on Iron Man

“Digital costuming and virtual backgrounds on Iron Man” by Snow, Hickel and Smythe

2008 SIGGRAPH Image Not Available

“Addressing student and industry needs through experiential learning courses to better prepare the student for real-world work experience” by Whittington and Nankivell

2008 Talks: Dobashi_An Interactive System for Realistic Rendering of Large-scale Terrains

“An interactive system for realistic rendering of large-scale terrains” by Dobashi, Yamamoto and Nishita

2008 Talks: Lagae_Compact, Fast and Robust Grids for Ray Tracing

“Compact, fast and robust grids for ray tracing” by Lagae and Dutré

2008 Talks: Bodanzky_Choreographisms

“Choreographisms” by Bodanzky, Lucio, Paterman, Cordeiro, Steinberg, et al. …

2008 Talks: Mura_re(PER)curso: an interactive mixed reality chronicle

“re(PER)curso: an interactive mixed reality chronicle” by Mura, Rezazadeh, Duff, Manzolli, Groux, et al. …

2008 Talks: Woolford_Echo Locations

“Echo locations” by Woolford and Guedes

2008 SIGGRAPH Image Not Available

“Teaching Computer Graphics in Secondary Education: Building a Model Program for Computer Graphics” by Neuhaus

2008 Talks: Diefenbach_Building Planet Diggum: A Case Study of Multi-discipline, Multi-Touch Gaming Collaboration

“Building Planet Diggum: a case study of multi-discipline, multi-touch gaming collaboration” by Diefenbach

2008 SIGGRAPH Image Not Available

“Integrate experiential learning to simulate a website design project process” by Chen

2008 Talks: Bavoil_Image-Space Horizon-Based Ambient Occlusion

“Image-space horizon-based ambient occlusion” by Bavoil, Sainz and Dimitrov

2008 Talks: Neulander_Pismo: Parallax-Interpolated Shadow Map Occlusion

“Pismo: parallax-interpolated shadow map occlusion” by Neulander

2008 Talks: Planck_Shading The Many: Solutions For Shading Crowd Characters on WALL•E

“Shading the many: solutions for shading crowd characters on WALL·E” by Planck and Bugaj

2008 Talks: Budsberg_Beyond Procedurally Modeled Foliage in Madagascar: Escape 2 Africa

“Beyond procedurally modeled foliage in Madagascar: Escape 2 Africa” by Budsberg and Peterson

2008 Talks: Kanyuk_Brain Springs: Fast Physics for Large Crowds on WALL•E

“Brain springs: fast physics for large crowds on WALL·E” by Kanyuk and Lawrence

2008 Talks: Herman_A.I. Cars for Speed Racer

“A.I. cars for speed racer” by Herman, Gibson and Gamache

2008 Talks: Grosse_Coded Aperture Projection

“Coded aperture projection” by Grosse and Bimber

2008 Talks: Kishimoto_Evaluation of Tone Mapping for Multi-band High Dynamic Range Images (0258)

“Evaluation of tone mapping for multi-band high dynamic range images: (0258)” by Kishimoto, Yamaguchi and Ohyama

2008 Talks: Uno_Lace curtain: Measurement of BTDF and

“Lace curtain: measurement of BTDF and rendering of woven cloth – production of a catalog of curtain animations” by Uno, Mizushima, Nagata and Sakaguchi

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