“An interactive system for realistic rendering of large-scale terrains” by Dobashi, Yamamoto and Nishita

  • ©Yoshinori Dobashi, Tsuyoshi Yamamoto, and Tomoyuki Nishita

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Title:

    An interactive system for realistic rendering of large-scale terrains

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Abstract:


    No abstract available.

References:


    1. Sloan, P.-P., Kautz, J., and Snyder, J. 2002. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Trans. on Graphics, 21, 3, 527–536.
    2. Max, N. L. 1988, Horizon mapping: shadows for bump-mapped surfaces, The Visual Computer, 4, 2, 109–117.
    3. Dobashi, Y., Yamamoto, T., and Nishita, T. 2002. Interactive rendering of atmospheric effects using graphics hardware. In Proceedings of Graphics Hardware 2002, 99–108.


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