2010 Talks: Jones_Head-mounted Photometric Stereo for Performance Capture

“Head-mounted photometric stereo for performance capture” by Jones, Fyffe, Yu, Ma, Busch, et al. …

2010 Talks: Hashimoto_Dynamic Luminance Correction for Colored Surfaces

“Dynamic luminance correction for colored surfaces” by Hashimoto and Watanabe

2010 Talks: Leaning_Feathers for Mystical Creatures: Creating Pegasus for Clash of the Titans

“Feathers for mystical creatures: creating pegasus for Clash of the Titans” by Leaning and Fagnou

2010 Talks: Fagnou_Furtility: Dynamic Grooming for Wolfman

“Furtility: dynamic grooming for Wolfman” by Fagnou and Leaning

2010 Talks: Schroeder_A Spatial Workbench for Physically-Based Sound

“A spatial workbench for physically-based sound” by Schroeder, Parent and Ainger

2010 Talks: Robinson_A Laser-Based System for Through-the-Screen Collaboration

“A laser-based system for through-the-screen collaboration” by Robinson, Tan, Samadani, Culbertson and Apostolopoulos

2010 Talks: Shek_Art-directing Disney’s Tangled Procedural Trees

“Art-directing Disney’s Tangled procedural trees” by Shek, Lacewell, Selle, Teece and Thompson

2010 Talks: Lanman_Content-Adaptive Parallax Barriers for Automultiscopic 3D Display

“Content-adaptive parallax barriers for automultiscopic 3D display” by Lanman, Hirsch, Kim and Raskar

2010 Talks: Leitner_NiCE Formula Editor

“NiCE formula editor” by Leitner, Rendl, Perteneder, Gokcezade, Seifried, et al. …

2010 SIGGRAPH Image Not Available

“3D multitouch: when tactile tables meet immersive visualization technologies” by Rivière, Kervégant, Dittlo, Courtois and Orvain

2010 Talks: Takeoka_Z-touch: A multi-touch system for detecting spatial gestures near the tabletop

“Z-touch: a multi-touch system for detecting spatial gestures near the tabletop” by Takeoka, Miyaki and Rekimoto

2011 Talks: Rost_“MEGAMIND” : FIRE, SMOKE AND DATA

“”MegaMind”: fire, smoke and data” by Rost, Hart and Peterson

2011 Talks: Goldenthal_Accurate Contact Resolution for Interpolated Hairs

“Accurate contact resolution for interpolated hairs” by Goldenthal

2011 Talks: Lait_Correcting Low Frequency Impulses in Distributed Simulations

“Correcting low frequency impulses in distributed simulations” by Lait

2011 Talks: Lee_Building and Animating Cobwebs for Antique Sets

“Building and animating cobwebs for antique sets” by Lee, Ongaro, Lee and Meredith

2011 Talks: Xing_Band Decomposition of 2-Manifold Meshes For Physical Construction of Large Structures

“Band decomposition of 2-manifold meshes for physical construction of large structures” by Xing, Esquivel, Akleman, Chen and Gross

2011 Talks: Arghinenti_Animation Workflow in KILLZONE3TM: A fast facial retargeting system for game characters

“Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters” by Arghinenti

2011 Talks: Neulander_Adaptive Importance Sampling for Multi-Ray Gathering

“Adaptive importance sampling for multi-ray gathering” by Neulander

2011 Talks: Beyer_Demand-Driven Volume Rendering of Terascale EM Data

“Demand-driven volume rendering of terascale EM data” by Beyer, Hadwiger, Jeong, Pfister and Lichtman

2011 Talks: Ferrier_Deferred Shading Techniques using Frostbite in ”Battlefield 3” and "Need for Speed The Run”

“Deferred shading techniques using frostbite in “Battlefield 3” and “Need for Speed the Run”” by Ferrier and Coffin

1 71 72 73 74 75 135