“Deferred shading techniques using frostbite in “Battlefield 3” and “Need for Speed the Run”” by Ferrier and Coffin
Conference:
Type(s):
Title:
- Deferred shading techniques using frostbite in "Battlefield 3" and "Need for Speed the Run"
Presenter(s)/Author(s):
Abstract:
Deferred shading algorithms offer games the ability to render many light sources in real-time, however traditional approaches to implementing deferred shading on the GPU are fill-rate intensive and constrain light complexity to maintain real time performance.