2001 Talks: Beckhaus_Non-Graphical Application of Hardware Accelerated Voxelization

“Non-Graphical Application of Hardware Accelerated Voxelization” by Beckhaus and Wind

2001 Talks: Nezvanova_NATO.0+55+3d.Modular – A New real-Time and Non-Real-Time Multimedia Authoring and DSP Environment

“NATO.0+55+3d.Modular – A New real-Time and Non-Real-Time Multimedia Authoring and DSP Environment” by Nezvanova

2001 Talks: Ritter_My Finger’s Getting Tired: Interactive Installations for the Mind and Body

“My Finger’s Getting Tired: Interactive Installations for the Mind and Body” by Ritter

2001 Talks: Peter_Multi-Resolution Light Field Rendering with the Wavelet Stream

“Multi-Resolution Light Field Rendering with the Wavelet Stream” by Peter and Strasser

2001 Talks: Lapidous_Multi-resolution depth buffer

“Multi-resolution depth buffer” by Lapidous, Zhang and Wilson

2001 Talks: Carlson_Practical Image-Based Lighting for Fur and Surfaces

“Practical Image-Based Lighting for Fur and Surfaces” by Carlson and Fong

2001 Talks: Cook_PlaceWorld: An Integration of Shared Virtual Worlds

“PlaceWorld: An Integration of Shared Virtual Worlds” by Cook and Pettifer

2001 Talks: Kent_Permanent Shutdown: Experiments in Interactivity

“Permanent Shutdown: Experiments in Interactivity” by Kent

2001 Talks: Franklin_Paint the Town Red:Recreating Stalingrad for “Enemy at the Gates”

“Paint the Town Red: Recreating Stalingrad for “Enemy at the Gates”” by Franklin, Bowers, Svedberg and Preston

2001 Talks: Miyata_Organic Textures with Controlled Anisotropy and Directionality

“Organic Textures with Controlled Anisotropy and Directionality” by Miyata, Itoh and Shimada

2001 Talks: Kerne_Open Processes Create Open Products: “Interface Ecology” as a Metadisciplinary Base for CollageMachine

“Open Processes Create Open Products: “Interface Ecology” as a Metadisciplinary Base for CollageMachine” by Kerne

2001 SIGGRAPH Image Not Available

“Real-Time Computer Graphics for On-Set Visualization: “A.I.” and “The Mummy Returns”” by Griffin and Sanders

2001 Talks: Oshita_Real-time Cloth Simulation with Sparse Particles

“Real-time Cloth Simulation with Sparse Particles” by Oshita and Makinouchi

2001 Talks: O’Sullivan_Real vs. Approximate Collisions: When Can We Tell the Difference?

“Real vs. Approximate Collisions: When Can We Tell the Difference?” by O’Sullivan and Dingliana

2001 Talks: Herman_RainMan: Fluid Pseudodynamics with Probabilistic Control for Stylized Raindrops

“RainMan: Fluid Pseudodynamics with Probabilistic Control for Stylized Raindrops” by Herman

2001 Talks: Kurtz_Procedural Dynamics System for Animating the Sleigh in “How the Grinch Stole Christmas”

“Procedural Dynamics System for Animating the Sleigh in “How the Grinch Stole Christmas”” by Kurtz

2001 Talks: Tecchia_Real-Time Rendering of Populated Urban Environments

“Real-Time Rendering of Populated Urban Environments” by Tecchia and Loscos

2001 Talks: Freudenberg_Real-Time Stroke Textures

“Real-Time Stroke Textures” by Freudenberg

2001 Talks: Fajardo_Rendering “Pepe” with Global Illumination

“Rendering “Pepe” with Global Illumination”

2001 Talks: Shum_Rendering by Manifolaad Hopping

“Rendering by Manifold Hopping” by Shum, Wang and Chai

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