“Organic Textures with Controlled Anisotropy and Directionality” by Miyata, Itoh and Shimada

  • ©Kazunori Miyata, Takayuki Itoh, and Kenji Shimada



Interest Area:



    Organic Textures with Controlled Anisotropy and Directionality

Session/Category Title:   Shading



    We propose a computational method for generating organic textures with controlled anisotropy and directionality. The method first tessellates a region into a set of pseudo Voronoi polygons (cells) using a particle model, and then generates the detailed geometry of each of the polygons using a subdivision surface method with fractal noises. A user can create various types of realistic looking organic textures with ease by simply choosing a cell arrangement type, anisotropy, and directionality, along with the geometry control parameters.


    1. Shimada, K., Liao, L., & Itoh, T. (1998). Quadrilateral meshing with directionality control through the packing of square cells. Seventh International Meshing Roundtable, 61-76, 1998.
    2. Loop, C. (1994). Smooth spline surfaces over irregular meshes. In Proceedings of SIGGRAPH ‘94, 303-310, 1994.

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