2005 Poster: Adabala Semantics Guided Procedural Rendering for Woodcut Maps

“Semantics-guided procedural rendering for woodcut maps” by Adabala and Toyama

2005 Poster: Apte Enviromosaics

“Enviromosaics” by Apte, Loper and McNally

2005 Poster: Bosch Real Time Non Photorealistic Paint Spreading using Stencil Volumes

“Real-time non photorealistic paint spreading using stencil volumes” by Bosch

2005 Poster: Haller More Sketchy, More AR, More Fun!

“More sketchy, more AR, more fun!” by Haller, Landerl and Billinghurst

2005 Poster: Banterle A Fast Translucency Appearance Model

“A fast translucency appearance model” by Banterle

2005 Poster: Kamimura Real time texton substitution for super resolution

“Real-time texton substitution for super resolution” by Kamimura, Nakaguchi, Tsumura, Motomura, Kanamori, et al. …

2005 Poster: Mochizuki Stealing Autumn Colors

“Stealing autumn colors” by Mochizuki, Horie and Cai

2005 Poster: Stephenson A Real Virtual Pinhole

“A real virtual pinhole” by Stephenson

2005 Poster: Baba Reflectance Estimation of Sparkle in Metallic Paints

“Reflectance estimation of sparkle in metallic paints” by Baba, Miura, Mukunoki and Asada

2005 Poster: Wong Effective Level of Detail Management Using Fuzzy Logic

“Effective level-of-detail management using fuzzy logic” by Wong and Wang

2005 Poster: Yang Efficient Rendering of Integral Images

“Efficient rendering of integral images” by Yang, Huang and Chen

2005 Poster: Kakimoto Glare Simulation and Its Application to Evaluation of Bright Lights with Spectral Power Distribution

“Glare simulation and its application to evaluation of bright lights with spectral power distribution” by Kakimoto, Matsuoka, Nishita, Naemura and Harashima

2005 Poster: Duguet Level of Detail Continuum for Huge Geometric Data

“Level of detail continuum for huge geometric data” by Duguet, Hernandez, Drettakis and Schmitt

“Spectral BRDF creation for structural colors” by Shimada and Kawaguchi

2005 Poster: Davis Exploring Volume Rendering with Path Tracing

“Exploring volume rendering with path tracing” by Davis, Jiang, Nichols and Cremer

2005 Poster: Govil A Tile/Scenario Algorithm for Real Time 3D Environments

“A tile/scenario algorithm for real-time 3D environments”

2005 Poster: Wallick Magic Boards

“Magic boards” by Wallick and Gleicher

2005 SIGGRAPH Image Not Available

“Efficient physically-based perceptual rendering of participating media” by Gutierrez, Anson, Seron, Sundstedt and Chalmers

2005 Poster: Reisman Air Traffic Control Tower Augmented Reality Field Study

“Air traffic control tower augmented reality field study” by Reisman and Ellis

2005 Poster: Kreiser User Friendly Input of Floating Point Numbers in Virtual Environments

“User-friendly input of floating-point numbers in virtual environments” by Kreiser, Schulze and Forsberg

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