2002 Panels 06 The Demo Scene

“The Demo Scene” Moderated by Vincent Scheib

2002 Panels 04 The Future of Computer Graphics

“The Future of Computer Graphics: An Enabling Technology?” Moderated by David S. Ebert and Andrew Glassner

2002 Panels 05 Symposium on Computer Animation

“Symposium on Computer Animation in Fast Forward” Moderated by Michael Gleicher

2002 Panels 03 Digital Extending Interface Practice

“Extending Interface Practice: An Ecosystem Approach” Moderated by Andruid Kerne

2002 Panels 02 Digital Humans What Roles Will They Play?

“Digital Humans: What Roles Will They Play?” by Badler, Goldberg, Hirsch, McCulloch and Magnenat-Thalmann

2002 Panels 01 When Will Ray-Tracing Replace Rasterization?

“When Will Ray-Tracing Replace Rasterization?” Moderated by Brad Grantham

2012 Panels 02 Virtual Production Branches Out

“Virtual Production Branches Out” by Aitken, Cravens, Roberts and Madden

2012 Panels 01 The Battle for Motion Controlled Gaming

“The Battle for Motion-Controlled Gaming and Beyond” by Jerald, Marks, LaViola, Hirsch, Murphy, et al. …

2016 Panels 03 What Makes a Production Renderer in 2016

“What Makes a Production Renderer in 201” Moderated by Michael Reed

2016 Panels 02 A Vision for Computer Vision

“A Vision for Computer Vision: Emerging Technologies” Moderated by Jon Peddie

2016 Panels 01 Ready Steady SIGGRAPH

“READY, STEADY…SIGGRAPH!!!!” Moderated by

2017 Panels 01 State and Future of Hair in Feature Film

“State and Future of Hair in Feature Film and Visual Effects” by Vogt, Marschner, Iben, Palmer, Doncaster, et al. …

2014 Panels 03 Sights Sounds and Sensors

“Sights, Sounds, and Sensors: Where Visualization, Sonification, MEMS, HMDs, and 3D Converge” Moderated by

2014 Panels 02 The Future is Here

“The Future is Here: Augmented and Virtual Reality” by Feiner, Fuchs, Luckey, Ellsworth and Marks

2014 Panels 04 From Production Artist to Educator: Preparing for the Change

“From Production Artist to Educator: Preparing for the Change” Moderated by

2014 Panels 08 An Evaluation of University Education

“An Evaluation of University Education as it Relates to the VFX, Animation and Game Industries” Moderated by

2014 Panels 07 Cultivating Creative Thinking: Stories From the Field

“Cultivating Creative Thinking: Stories from the Field” Moderated by Jennifer (Ginger) Alford

2014 Panels 06 State of Animation Tools in the Industry

“State of Animation Tools in the Industry” Moderated by

2014 Panels 05 Realizing the Compute Potential of the Mobile GPU

“Realizing the Compute Potential of the Mobile GPU” Moderated by Patrick Moorhead

2014 Panels 01 Ready Steady SIGGRAPH

“Ready, Steady…SIGGRAPH” Moderated by

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