2002 Talks: Mihara_Pop.eye: A Pop-out Video Camera System for Personal Use

“Pop.eye: a pop-out video camera system for personal use” by Mihara, Harashima, Numazaki and Doi

2002 Talks: Manninen_Performance driven computer graphics making Odyssey

“Performance driven computer graphics making Odyssey” by Manninen

2002 Talks: Ledda_Perceptual Tone Mapping Operators for High Dynamic Range Scenes

“Perceptual tone mapping operators for high dynamic range scenes” by Ledda, Chalmers and Ward

2002 Talks: Murphy_Perceptual Gaze Extent & Level Of Detail in VR: Looking Outside the Box

“Perceptual gaze extent & level of detail in VR: looking outside the box” by Murphy and Duchowski

2002 Talks: Mitchell_Real-Time Image-Space Outlining for Non-Photorealistic Rendering

“Real-time image-space outlining for non-photorealistic rendering” by Mitchell, Brennan and Card

2002 Talks: Prince_Real-Time 3D Interaction for Augmented and Virtual Reality

“Real-time 3D interaction for augmented and virtual reality” by Prince, Cheok, Farbiz, Williamson, Johnson, et al. …

2002 Talks: Witt_Real Time Video Effects on a PlayStation2

“Real time video effects on a PlayStation2” by Witt

2002 Talks: Bimber_RAPTOR: Towards Augmented Paleontology

“RAPTOR: towards augmented paleontology” by Bimber and Encarnação

2002 Talks: Grosjean_Quikwriting on the Responsive Workbench

“Quikwriting on the responsive workbench” by Grosjean and Coquillart

2002 Talks: Hall_Pushing the limits of L-systems for time-lapse vine growth in “The Time Machine”

“Pushing the limits of L-systems for time-lapse vine growth in “The Time Machine”” by Hall

2002 Talks: Saito_Rich Curve Drawing

“Rich curve drawing” by Saito, Kani, Chang and Nakajima

2002 Talks: Zarzycki_Reconstructing or Inventing the Past

“Reconstructing or inventing the past: a computer simulation of the unbuilt church by Alvar Aalto” by Zarzycki

2002 Talks: Staudek_Recent Exact Aesthetics Applications

“Recent exact aesthetics applications” by Staudek and Machala

2002 Talks: Yang_Real-Time View Synthesis Using Commodity Graphics Hardware

“Real-time view synthesis using commodity graphics hardware” by Yang, Welch, Bishop and Towles

2002 Talks: Guaglione_Shape-Based Character Animation

“Shape-based character animation” by Guaglione and Sweetland

2002 Talks: Tarini_Shape from Distortion: 3D Range Scanning of Mirroring Objects

“Shape from distortion: 3D range scanning of mirroring objects” by Tarini, Lensch, Goesele and Seidel

2002 Talks: Hertzmann_Shape Analogies

“Shape analogies” by Hertzmann, Oliver, Curless and Seitz

2002 Talks: Gibson_Shader Analytical Approximations for Terrain Animation in “The Time Machine”

“Shader analytical approximations for terrain animation in “The Time Machine”” by Gibson

2002 Talks: Peters_Sandwiching Surfaces

“Sandwiching surfaces” by Peters and Wu

2002 Talks: Villarreal_Synchronous Pronouncement

“Synchronous pronouncement” by Villarreal

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