“Real-time view synthesis using commodity graphics hardware” by Yang, Welch, Bishop and Towles

  • ©Ruigang Yang, Gregory F. Welch, Gary Bishop, and Herman Towles



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    Real-time view synthesis using commodity graphics hardware

Session/Category Title:   Image Technology



    We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm [Collins 1996] and view synthesis in a single step for real-time, on-line 3D view synthesis. Unlike typical stereo algorithms that use image-based metrics to estimate depths, we focus on using image-based metrics to directly estimate images. Using real-time imagery from a few calibrated cameras, our method can generate new images from nearby viewpoints, without any prior geometric information or requiring any user interaction, in real time and on line.


    1. Collins, R. T. 1996. A Space-Sweep Approach to True Multi-image Matching. In Proceedings of Conference on Computer Vision and Pattern Recognition, 358–363.
    2. Kilgard, M. J. 2000. A Practical and Robust Bump-mapping Technique for Today’s GPUs. In Game Developers Conference 2000.

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