“Cabinets of Computer Graphics Curiosities” by Kasik, Bolas, Cychosz, Debevec, Dow, et al. …


Notice: Pod Template PHP code has been deprecated, please use WP Templates instead of embedding PHP. has been deprecated since Pods version 2.3 with no alternative available. in /data/siggraph/websites/history/wp-content/plugins/pods/includes/general.php on line 518
  • ©David J. Kasik, Mark T. Bolas, Joseph M. Cychosz, Paul E. Debevec, C Robert Dow, Dena Elisabeth Eber, Nick England, Steven K. Feiner, Scott S. Fisher, Henry Fuchs, Adam Jones, Vladimir Karakusevic, Ed Kramer, David Nelson, Jon Peddie, Jim Troy, and Mary C. Whitton

Conference:


  • SIGGRAPH 2023
  • More from SIGGRAPH 2023:
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345
     
    Notice: Array to string conversion in /data/siggraph/websites/history/wp-content/plugins/siggraph-archive-plugin/src/next_previous/source.php on line 345

Type(s):


Title:


    Cabinets of Computer Graphics Curiosities

Program Title:


    From Computer Graphics' Past to the Future



Description:


    Computer graphics features numerous physical devices that range from the ridiculous to the sublime. The early, early days featured large interactive graphics terminals replete with function buttons, lightpens, and keyboards. Plotters, microfilm recorders, and line printers were the primary output devices. Research featured truly innovative approaches to stereo viewing (e.g., Sutherland’s Sword of Damocles) in the late 1960’s.

    These early efforts led to additional efforts that featured hardware displayed in the Cabinets of Computer Graphics Curiosities. While graphics terminals and input devices are largely similar to early devices (we’re still using QWERTY keyboards after all), devices to support augmented reality, virtual reality, and graphics acceleration have changed dramatically. Some devices (like microfilm recorders and line printers) have just faded away.

    You’ll be able to see how computer graphics hardware and devices have changed over 5 decades. It’s a fascinating journey.


Overview Page: