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“A GPU-Based Multilevel Additive Schwarz Preconditioner for Cloth and Deformable Body Simulation” by Wu, Wang and Wang

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“Generative GaitNet” by Park, Lee, Chang, Lee, Park, et al. …

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“Shape Dithering for 3D Printing” by Morsy, Brunton and Urban

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“Adaptive Rigidification of Elastic Solids” by Mercier-Aubin, Kry, Winter and Levin

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“CLIPasso: Semantically-Aware Abstract Object Sketching” by Vinker, Pajouheshgar, Bo, Bachmann, Bermano, et al. …

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“Rewriting geometric rules of a GAN” by Wang, Bau and Zhu

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“Advances in Spatial Hashing: A Pragmatic Approach towards Robust, Real-time Light Transport Simulation” by Gautron

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“Face Extrusion Quad Meshes” by Pandey, BÆrentzen and Singh

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“Compatible intrinsic triangulations” by Takayama

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“Artemis: articulated neural pets with appearance and motion synthesis” by Luo, Xu, Jiang, Zhou, Qiu, et al. …

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“An interactive introduction to computer graphics using WebGL” by Angel and Shreiner

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“Procedural texturing of solid wood with knots” by Larsson, Ijiri, Yoshida, Huber, Fredriksson, et al. …

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“Iterative poisson surface reconstruction (iPSR) for unoriented points” by Hou, Wang, Wang, Qin, Qian, et al. …

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“Hands-On Class: Solaris Speed Run – Transition to Solaris in an Hour” by Weidman

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“Hands-On Class: Intro to Creating Real-time Shaders” by Cloward

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“Hands-On Class: Automating the Creation and Placement of Objects in a Scene using Python Scripting in Autodesk Maya” by McNamara

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“Hands-On Class: Procedural Modeling with Blender’s Geometry Nodes” by Gumster and Lampel

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“Hands-On Class: NVIDIA: Collaborative 3D Workflows with Autodesk 3ds Max and Adobe Substance 3D Painter” by Fraser

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