“REAL-TIME TECHNOLOGIES OF FINAL FANTASY XV BATTLES” by Hasegawa, Driancourt, Sasaki and Hazmer

2016 Real-Time Live: Gelder_REAL-TIME GRAPHICS IN PIXAR FILM PRODUCTION

“REAL-TIME GRAPHICS IN PIXAR FILM PRODUCTION” by Gelder

“ADAM” by Efremov and Pavlov

2016 Real-Time Live: NVIDIA Corporation_REAL-TIME SIMULATION OF SOLIDS WITH LARGE VISCOPLASTIC DEFORMATION

“REAL-TIME SIMULATION OF SOLIDS WITH LARGE VISCOPLASTIC DEFORMATION” by Chentanez, Müller-Fischer and Macklin

2016 Real-Time Live: Antoniades_CREATING A LIVE REAL-TIMEPERFORMANCE-CAPTURED DIGITAL HUMAN

“CREATING A LIVE REAL-TIME PERFORMANCE-CAPTURED DIGITAL HUMAN” by Antoniades, Libreri, Mastilovic and Caulkin

2017 Realtime-Live: IST Austria_LARGE-SCALE INTERACTIVE WATER SIMULATION WITH DIRECTIONAL WAVES

“LARGE-SCALE INTERACTIVE WATER SIMULATION WITH DIRECTIONAL WAVES” by Institute of Science and Technology Austria (IST Austria)

2017 Realtime-Live: The Mill_THE HUMAN RACE

“THE HUMAN RACE” by Tsuruga and Renaud-Houde

2017 Realtime-Live: UNIGINE Corp._SUPERPOSITION BENCHMARK: INNOVATIVE SSRTGI LIGHTING IN REAL TIME

“SUPERPOSITION BENCHMARK: INNOVATIVE SSRTGI LIGHTING IN REAL TIME”

2017 Realtime-Live: Limitless Ltd_LIMITLESS VR CREATIVE ENVIRONMENT

“LIMITLESS VR CREATIVE ENVIRONMENT”

2017 Realtime-Live: Penrose Studios, Inc._PENROSE MAESTRO

“PENROSE MAESTRO” by Penrose Studios

2017 SIGGRAPH Image Not Available

“DIRECT 3D STYLIZATION PIPELINES”

2017 Realtime-Live: Pinscreen, Inc._PINSCREEN: CREATING PERFORMANCEDRIVEN AVATARS IN SECONDS

“PINSCREEN: CREATING PERFORMANCE- DRIVEN AVATARS IN SECONDS” by University of South Carolina

2017 Realtime-Live: ETH Zürich_PHYSICSFORESTS: REAL-TIME FLUID SIMULATION USING MACHINE LEARNING

“PHYSICSFORESTS: REAL-TIME FLUID SIMULATION USING MACHINE LEARNING” by ETH Zurich

2017 Realtime-Live: Unity Technologies_UNITY: EDITORVR

“UNITY: EDITORVR” by Unity Technologies

2017 Realtime-Live: Electronic Arts_STAR WARS BATTLEFRONT VR: PILOTING AN XWING FOR THE FIRST TIME

“STAR WARS BATTLEFRONT VR: PILOTING AN XWING FOR THE FIRST TIME” by Electronic Arts

2018 Realtime-Live: Cao_Wonder Painter: Turn Anything into Animation

“Wonder Painter: Turn Anything into Animation” by Cao

2018 Realtime-Live: Giordana_Virtual Production in 'Book of the Dead': Technicolor's Genesis Platform, Powered by Unity

“Virtual Production in ‘Book of the Dead’: Technicolor’s Genesis Platform, Powered by Unity” by Giordana, Efremov, Sourimant, Rasheva, Tatarchuk, et al. …

2018 Realtime-Live: Moran_The ‘Reflections’ Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques

“The ‘Reflections’ Ray-Tracing Demo Presented in Real Time and Captured Live Using Virtual Production Techniques” by Moran and Leo

2018 Realtime-Live: Prunier_The Power of Real-Time Collaborative Filmmaking

“The Power of Real-Time Collaborative Filmmaking” by Prunier, Bauer, Raeymaekers and Tayeb

2018 Realtime-Live: Harvey_Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity

“Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity” by Harvey, Blomkamp, Riva and Blomkamp

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