“Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity” by Harvey, Blomkamp, Riva and Blomkamp

  • ©Chris Harvey, Mike Blomkamp, Isabelle Riva, and Neill Blomkamp

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    Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity

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Description:


    Come see how Oats Studios modified their traditional VFX pipeline to create the breakthrough real-time shorts ADAM Chapter 2 & 3 using Photogrammetry, Alembic, and the Unity real-time engine.


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