“Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity” by Harvey, Blomkamp, Riva and Blomkamp
Conference:
- SIGGRAPH 2018
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More from SIGGRAPH 2018:
Title:
- Oats Studios VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity
Developer(s):
Description:
Come see how Oats Studios modified their traditional VFX pipeline to create the breakthrough real-time shorts ADAM Chapter 2 & 3 using Photogrammetry, Alembic, and the Unity real-time engine.