SIGGRAPH 2016:
Overview:
An interactive extravaganza that celebrates real-time achievements at the intersection of ingenious technical skills and creative beauty, Real-Time Live! showcases the latest trends and techniques for pushing the boundaries of interactive visuals.
Best Real-Time Graphics and Interactivity Award
Developers create and showcase the best real-time graphics and interactivity applications possible using today’s technologies. The winning team is selected by a jury of top industry talent and announced from the Real-Time Live! stage
Pol Jeremias Vila
SIGGRAPH 2016 Real-Time Live! Chair
SIGGRAPH 2016 Real-Time Live! Chair:
Subcommittee Member(s):
Jury Member(s):
Conference:
Sponsored By:
Nvidia
VCON
Oculus
xsens
AMD
Intel
Preview:
Real-Time Live! Demonstrations:
Sort By
Title
Developer
CREATING A LIVE REAL-TIME PERFORMANCE-CAPTURED DIGITAL HUMAN
Developer(s):
[Antoniades]
[Libreri]
[Mastilovic]
[Caulkin]
[SIGGRAPH 2016]
ILMxLAB AUGMENTED REALITY EXPERIENCE
Developer(s):
[Rasmussen]
[Wooley]
[Santos]
[Rose]
[SIGGRAPH 2016]
REAL-TIME SIMULATION OF SOLIDS WITH LARGE VISCOPLASTIC DEFORMATION
Developer(s):
[Chentanez]
[Müller-Fischer]
[Macklin]
[SIGGRAPH 2016]
CREATING A LIVE REAL-TIME PERFORMANCE-CAPTURED DIGITAL HUMAN
Developer(s):
[Antoniades]
[Libreri]
[Mastilovic]
[Caulkin]
[SIGGRAPH 2016]
THE AFTERPULSE: STATE-OF-THE-ART RENDERING ON MOBILE GPUS
Developer(s):
[Bonilla]
[Royo]
[SIGGRAPH 2016]
REAL-TIME SIMULATION OF SOLIDS WITH LARGE VISCOPLASTIC DEFORMATION
Developer(s):
[Chentanez]
[Müller-Fischer]
[Macklin]
[SIGGRAPH 2016]
REAL-TIME TECHNOLOGIES OF FINAL FANTASY XV BATTLES
Developer(s):
[Hasegawa]
[Driancourt]
[Sasaki]
[Hazmer]
[SIGGRAPH 2016]
![CREATING A LIVE REAL-TIME PERFORMANCE-CAPTURED DIGITAL HUMAN](https://history.siggraph.org/wp-content/uploads/2022/06/2016-Realtime-Live-Antoniades_From-Previs-to-Final-in-Five-minutes-01-150x150.jpg)
CREATING A LIVE REAL-TIME PERFORMANCE-CAPTURED DIGITAL HUMAN
Developer(s): [Antoniades] [Libreri] [Mastilovic] [Caulkin]
[SIGGRAPH 2016]
![ILMxLAB AUGMENTED REALITY EXPERIENCE](https://history.siggraph.org/wp-content/uploads/2022/06/2016-Realtime-Live-Rasmussen_ILMxLAB-Augmented-Reality-Experience-01-150x150.jpg)
ILMxLAB AUGMENTED REALITY EXPERIENCE
Developer(s): [Rasmussen] [Wooley] [Santos] [Rose]
[SIGGRAPH 2016]
![REAL-TIME SIMULATION OF SOLIDS WITH LARGE VISCOPLASTIC DEFORMATION](https://history.siggraph.org/wp-content/uploads/2022/06/2016-Realtime-Live-Chentanez_Real-Time-Simulation-of-Solids-with-Large-Viscoplastic-Deformation-01-150x150.jpg)
REAL-TIME SIMULATION OF SOLIDS WITH LARGE VISCOPLASTIC DEFORMATION
Developer(s): [Chentanez] [Müller-Fischer] [Macklin]
[SIGGRAPH 2016]
![CREATING A LIVE REAL-TIME PERFORMANCE-CAPTURED DIGITAL HUMAN](https://history.siggraph.org/wp-content/uploads/2022/06/2016-Realtime-Live-Antoniades_From-Previs-to-Final-in-Five-minutes-01-150x150.jpg)
CREATING A LIVE REAL-TIME PERFORMANCE-CAPTURED DIGITAL HUMAN
Developer(s): [Antoniades] [Libreri] [Mastilovic] [Caulkin]
[SIGGRAPH 2016]
![THE AFTERPULSE: STATE-OF-THE-ART RENDERING ON MOBILE GPUS](https://history.siggraph.org/wp-content/uploads/2022/06/2016-Realtime-Live-Landa_The-Afterpulse-01-150x150.jpg)
THE AFTERPULSE: STATE-OF-THE-ART RENDERING ON MOBILE GPUS
Developer(s): [Bonilla] [Royo]
[SIGGRAPH 2016]
![REAL-TIME SIMULATION OF SOLIDS WITH LARGE VISCOPLASTIC DEFORMATION](https://history.siggraph.org/wp-content/uploads/2022/06/2016-Realtime-Live-Chentanez_Real-Time-Simulation-of-Solids-with-Large-Viscoplastic-Deformation-01-150x150.jpg)
REAL-TIME SIMULATION OF SOLIDS WITH LARGE VISCOPLASTIC DEFORMATION
Developer(s): [Chentanez] [Müller-Fischer] [Macklin]
[SIGGRAPH 2016]
![REAL-TIME TECHNOLOGIES OF FINAL FANTASY XV BATTLES](https://history.siggraph.org/wp-content/uploads/2022/06/2016-Realtime-Live-Hasegawa_2016-Realtime-Live-Hasegawa_Real-Time-Technologies-of-Final-Fantasy-01-150x150.jpg)
REAL-TIME TECHNOLOGIES OF FINAL FANTASY XV BATTLES
Developer(s): [Hasegawa] [Driancourt] [Sasaki] [Hazmer]
[SIGGRAPH 2016]