Yoichiro Kawaguchi: Hydrodynamics Ocean

  • ©2007, Yoichiro Kawaguchi




    Hydrodynamics Ocean


Creation Year:



    Real-time hydrodynamics simulation


Artist Statement:

    In Hydrodynamics Ocean, big waves roll toward viewers from a calm ocean. Drops of water fall from the sky. Viewers enjoy an experience of scientific beauty, as if they are visiting a stormy ocean. They can even create their own storms.

Technical Information:

    This work uses a real-time, particle-based hydrodynamic simulation: an algorithm implemented on GPUs. This is the first time that neighbor-particle search has been realized on GPUs. Since all the computation is done on GPUs and no CPU processing is required, this algorithm can exploit the massive computational power of GPUs, and the animation speed is dozens of times faster.

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