Eugene d’Eon
Most Recent Affiliation(s):
- NVIDIA Research
Learning Presentation(s):
![An Approximate Mie Scattering Function for Fog and Cloud Rendering](https://history.siggraph.org/wp-content/uploads/2024/01/2023-Talks-Jendersie_An-Approximate-Mie-Scattering-Function-for-Fog-and-Cloud-Rendering-150x150.jpg)
Type: [Talks (Sketches)]
An Approximate Mie Scattering Function for Fog and Cloud Rendering Presenter(s): [Jendersie] [d'Eon]
[SIGGRAPH 2023]
![Beyond GGX and Beckmann: practical tools for multiple-scattering BSDFs with general NDFs](https://history.siggraph.org/wp-content/uploads/2024/01/2023-Talks-dEon_Beyond-GGX-and-Beckmann-150x150.jpg)
Type: [Talks (Sketches)]
Beyond GGX and Beckmann: practical tools for multiple-scattering BSDFs with general NDFs Presenter(s): [d'Eon]
[SIGGRAPH 2023]
![Microfacet Theory for Non-uniform Heightfields](https://history.siggraph.org/wp-content/uploads/2024/02/2023-Tech-Papers-dEon_Microfacet-theory-for-non-uniform-heightfields-150x150.jpg)
Type: [Technical Papers]
Microfacet Theory for Non-uniform Heightfields Presenter(s): [d'Eon] [Bitterli] [Weidlich] [Zeltner]
[SIGGRAPH 2023]
![A Fiber Scattering Model With Non-Separable Lobes](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-d_Eon_A-Fiber-Scattering-Model-with-Non-Separable-Lobes-150x150.jpg)
Type: [Talks (Sketches)]
A Fiber Scattering Model With Non-Separable Lobes Presenter(s): [d'Eon] [Hanika] [Marschner]
[SIGGRAPH 2014]
![A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering](https://history.siggraph.org/wp-content/uploads/2024/04/2014-Talks-Kˇrivanek_A-Zero-Variance-Based-Sampling-Scheme-for-Monte-Carlo-Subsurface-Scattering-Shortcut-150x150.jpg)
Type: [Talks (Sketches)]
A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering Presenter(s): [Křivánek] [d'Eon]
[SIGGRAPH 2014]
![A system for efficient rendering of human skin](https://history.siggraph.org/wp-content/uploads/2024/05/2007-Talks-d_Eon_A-System-for-Efficient-Rendering-of-Human-Skin-150x150.jpg)
Type: [Talks (Sketches)]
A system for efficient rendering of human skin Presenter(s): [d'Eon] [Luebke] [Enderton]
[SIGGRAPH 2007]
Role(s):
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