“A system for efficient rendering of human skin” by d’Eon, Luebke and Enderton

  • ©Eugene d'Eon, David P. Luebke, and Eric Enderton

Conference:


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Title:

    A system for efficient rendering of human skin

Session/Category Title:   l’ve Got You Covered


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Abstract:


    A new sum-of-Gaussians representation of diffusion profiles allows highly realistic real-time rendering of multi-layer skin by modifying texture-space diffusion and translucent shadow maps.

References:


    1. Borshukov, G., and Lewis, J. 2003. Realistic human face rendering for “the matrix reloaded”. In ACM SIGGRAPH 2003 Conference Abstracts and Applications (Technical Sketch).
    2. Dachsbacher, C., and Stamminger, M. 2003. Translucent shadow maps. In Eurographics Symposium on Rendering: 14th Eurographics Workshop on Rendering, 197–201.
    3. Donner, C., and Jensen, H. W. 2005. Light diffusion in multi-layered translucent materials. In Proceedings of SIGGRAPH 2005, 1032–1039.


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