“Artificial Life for Graphics, Animation, and Virtual Reality” by Terzopoulos, Maes, Prusinkiewicz, Reynolds, Sims, et al. …

  • ©Demetri Terzopoulos, Pattie Maes, Przemyslaw Prusinkiewicz, Craig Reynolds, Karl Sims, and Daniel Thalmann



Entry Number: 07


    Artificial Life for Graphics, Animation, and Virtual Reality

Course Organizer(s):



    This course investigates the increasingly important role that concepts from the field of artificial life are playing in the construction of advanced graphics models for animation and virtual reality Attendees will be exposed to techniques for realistically modeling and animating objects that are alive-both plants and animals-from lower animals all the way up the evolutionary ladder to humans. The methodology presented subsumes physics-based modeling and, more significantly, addresses issues uniquely characteristic of living systems, such as birth and death, growth, evolution, locomotion, manipulation, perception, behavior, intelligence, and learning. The artificial life approach allows graphics practitioners to progress beyond the simulation of non-living physical  “objects” to synthesize autonomously self-animating “subjects.” Topics covered include the realistic modeling and animation of plants, animals, and people, adaptive behavior for animation and interactive multimedia, communication and interaction with autonomous agents in virtual worlds, and artificial evolution for graphics and animation. 


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Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota

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