1998 Technical Paper: Hertzmann_Painterly Rendering with Curved Brush Strokes of Multiple Sizes

“Painterly rendering with curved brush strokes of multiple sizes” by Hertzmann

1998 Technical Paper: Amenta_A New Voronoi-Based Surface Reconstruction Algorithm

“A new Voronoi-based surface reconstruction algorithm” by Amenta, Bern and Kamvysselis

1998 Technical Paper: Sederberg_Non-Uniform Recursive Subdivision Surfaces

“Non-uniform recursive subdivision surfaces” by Sederberg, Zheng, Sewell and Sabin

1998 Technical Paper: Wong_Computer-Generated Floral Ornament

“Computer-generated floral ornament” by Wong, Zongker and Salesin

1998 Technical Paper: Gooch_A Non-Photorealistic Lighting Model For Automatic Technical Illustration

“A non-photorealistic lighting model for automatic technical illustration” by Gooch, Gooch, Shirley and Cohen

1998 Technical Paper: Foxlin_Constellation - A Wide Range Wireless Motion Tracking System for Augmented Reality and Virtual Set Applications

“Constellation: a wide-range wireless motion-tracking system for augmented reality and virtual set applications” by Foxlin, Harrington and Pfeifer

1998 Technical Paper: Ullmer_mediaBlocks: Physical Containers, Transports, and Controls for Online Media

“mediaBlocks: physical containers, transports, and controls for online media” by Ullmer, Ishii and Glas

1999 Technical Paper: Lee_A Hierarchical Approach to Interactive Motion Editing for Human-like Figures

“A hierarchical approach to interactive motion editing for human-like figures” by Lee and Shin

2015 SIGGRAPH Image Not Available

“LOD Generation for Urban Scenes” by Lafarge, Verdie and Alliez

2015 SIGGRAPH Image Not Available

“Shape Segmentation by Approximate Convexity Analysis” by Kaick, Fish, Kleiman, Asafi and Cohen-Or

1999 Technical Paper: James_Accurate Real Time Deformable Objects

“ArtDefo: accurate real time deformable objects” by James and Pai

1999 Technical Paper: Hoppe_Optimization of Mesh Locality for Transparent Vertex Caching

“Optimization of mesh locality for transparent vertex caching” by Hoppe

1999 Technical Paper: Wartell_Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays

“Balancing fusion, image depth and distortion in stereoscopic head-tracked displays” by Wartell, Hodges and Ribarsky

1999 Technical Paper: Aliaga_Automatic Image Placement to Provide A Guaranteed Frame Rate

“Automatic image placement to provide a guaranteed frame rate” by Aliaga and Lastra

1999 Technical Paper: Kowalski_Art-Based Rendering of Fur, Grass, and Trees

“Art-based rendering of fur, grass, and trees” by Kowalski, Markosian, Northrup, Bourdev, Barzel, et al. …

1999 Technical Paper: Regan_A Real-Time Low-Latency Hardware Light-Field Renderer

“A real-time low-latency hardware light-field renderer” by Regan, Miller, Rubin and Kogelnik

1999 Technical Paper: Preetham_A Practical Analytic Model for Daylight

“A practical analytic model for daylight” by Preetham, Shirley and Smits

1999 Technical Paper: Ramasubramanian_A Perceptually Based Physical Error Metric for Realistic Image Synthesis

“A perceptually based physical error metric for realistic image synthesis” by Ramasubramanian, Pattanaik and Greenberg

1999 Technical Paper: Funge_Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters

“Cognitive modeling: knowledge, reasoning and planning for intelligent characters” by Funge, Tu and Terzopoulos

1999 Technical Paper: Witting_Computational Fluid Dynamics in a Traditional Animation Environment

“Computational fluid dynamics in a traditional animation environment” by Witting

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