2001 Technical Paper: Praun_Real-Time Hatching

“Real-time hatching” by Praun, Hoppe, Webb and Finkelstein

2001 Technical Paper: Hausner_Simulating Decorative Mosaics

“Simulating decorative mosaics” by Hausner

1998 Technical Paper: Grzeszczuk_NeuroAnimator: Fast Neural Network Emulation and Control of Physics Based Models

“NeuroAnimator: fast neural network emulation and control of physics-based models” by Grzeszczuk, Terzopoulos and Hinton

1998 Technical Paper: Funkhouser_A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments

“A beam tracing approach to acoustic modeling for interactive virtual environments” by Funkhouser, Carlbom, Elko, Pingali, Sondhi, et al. …

1998 Technical Paper: Baraff_Large Steps in Cloth Simulation

“Large steps in cloth simulation” by Baraff and Witkin

1998 Technical Paper: Guenter_Making Faces

“Making faces” by Guenter, Grimm, Wood, Malvar and Pighin

1998 Technical Paper: DeCarlo_An Anthropometric Face Model using Variational Techniques

“An anthropometric face model using variational techniques” by DeCarlo, Metaxas and Stone

1998 Technical Paper: Pighin_Synthesizing Realistic Facial Expressions from Photographs

“Synthesizing realistic facial expressions from photographs” by Pighin, Hecker, Lischinski, Szeliski and Salesin

1998 Technical Paper: DeRose_Subdivision Surfaces in Character Animation

“Subdivision surfaces in character animation” by DeRose, Kass and Truong

1998 Technical Paper: Lee_MAPS: Multiresolution Adaptive Parameterization of Surfaces

“MAPS: multiresolution adaptive parameterization of surfaces” by Lee, Sweldens, Schröder, Cowsar and Dobkin

1998 Technical Paper: Cohen_Appearance-Preserving Simplification

“Appearance-preserving simplification” by Cohen, Olano and Manocha

1998 Technical Paper: Taubin_Progressive Forest Split Compression

“Progressive forest split compression” by Taubin, Guéziec, Horn and Lazarus

1998 Technical Paper: Gumhold_Real Time Compression of Triangle Mesh Connectivity

“Real time compression of triangle mesh connectivity” by Gumhold and Straßer

1998 Technical Paper: Westermann_Efficiently Using Graphics Hardware in Volume Rendering Applications

“Efficiently using graphics hardware in volume rendering applications” by Westermann and Ertl

1998 Technical Paper: Gleicher_Retargetting Motion to New Characters

“Retargetting motion to new characters” by Gleicher

1998 Technical Paper: Kobbelt_Interactive Multi-Resolution Modeling on Arbitrary Meshes

“Interactive multi-resolution modeling on arbitrary meshes” by Kobbelt, Campagna, Vorsatz and Seidel

1998 Technical Paper: Shade_Layered Depth Images

“Layered depth images” by Shade, Gortler, He and Szeliski

1998 Technical Paper: Igehy_The Design of a Parallel Graphics Interface

“The design of a parallel graphics interface” by Igehy, Stoll and Hanrahan

1998 Technical Paper: Raskar_The Office of the Future: A Unified Approach to Image-Based Modeling and Spatially Immersive Displays

“The office of the future: a unified approach to image-based modeling and spatially immersive displays” by Raskar, Welch, Cutts, Lake, Stesin, et al. …

1998 Technical Paper: Debevec_Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography

“Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography” by Debevec

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