2001 Technical Paper: Fedkiw_Visual Simulation of Smoke

“Visual simulation of smoke” by Fedkiw, Stam and Jensen

2001 Technical Paper: Foster_Practical Animation of Liquids

“Practical animation of liquids” by Foster and Fedkiw

2001 Technical Paper: Debunne_Dynamic Real-Time Deformations using Space & Time Adaptive Sampling

“Dynamic real-time deformations using space & time adaptive sampling” by Debunne, Desbrun, Cani and Barr

2001 Technical Paper: Milenkovic_Optimization-Based Animation

“Optimization-based animation” by Milenkovic and Schmidl

2001 Technical Paper: Perry_Kizamu: A System For Sculpting Digital Characters

“Kizamu: a system for sculpting digital characters” by Perry and Frisken

2001 Technical Paper: Kobbelt_Feature Sensitive Surface Extraction from Volume Data

“Feature sensitive surface extraction from volume data” by Kobbelt, Schwanecke, Botsch and Seidel

2001 Technical Paper: Tupper_Reliable Two-Dimensional Graphing Methods for Mathematical Formulae with Two Free Variables

“Reliable two-dimensional graphing methods for mathematical formulae with two free variables” by Tupper

2001 Technical Paper: Liu_Synthesizing Bidirectional Texture Functions for Real-World Surfaces

“Synthesizing bidirectional texture functions for real-world surfaces” by Liu, Yu and Shum

2001 Technical Paper: Ramamoorthi_A Signal-Processing Framework for Inverse Rendering

“A signal-processing framework for inverse rendering” by Ramamoorthi and Hanrahan

2001 Technical Paper: Humphreys_WireGL: A Scalable Graphics System for Clusters

“WireGL: a scalable graphics system for clusters” by Humphreys, Eldridge, Buck, Stoll, Everett, et al. …

2001 Technical Paper: Stoll_Lightning-2: A High Performance Display Subsystem for PC Clusters

“Lightning-2: a high-performance display subsystem for PC clusters” by Stoll, Eldridge, Patterson, Webb, Berman, et al. …

2001 Technical Paper: Lindholm_A User-Programmable Vertex Engine

“A user-programmable vertex engine” by Lindholm, Kilgard and Moreton

2001 Technical Paper: Proudfoot_A Real-Time Procedural Shading System for Programmable Graphics Hardware

“A real-time procedural shading system for programmable graphics hardware” by Proudfoot, Mark, Tzvetkov and Hanrahan

2001 Technical Paper: McCool_Homomorphic Factorization of BRDFs for High-Performance Rendering

“Homomorphic factorization of BRDFs for high-performance rendering” by McCool, Ang and Ahmad

2001 Technical Paper: Hilaga_Topology Matching for Fully Automatic Similarity Estimation of 3D Shapes

“Topology matching for fully automatic similarity estimation of 3D shapes” by Hilaga, Shinagawa, Kohmura and Kunii

2001 Technical Paper: Myszkowski_Perception-Guided Global Illumination Solution for Animation Rendering

“Perception-guided global illumination solution for animation rendering” by Myszkowski, Tawara, Akamine and Seidel

2001 Technical Paper: Watson_Measuring and Predicting Visual Fidelity

“Measuring and predicting visual fidelity” by Watson, Friedman and McGaffey

2001 Technical Paper: Alliez_Progressive Compression for Lossless Transmission of Triangle Meshes

“Progressive compression for lossless transmission of triangle meshes” by Alliez and Desbrun

2001 Technical Paper: Praun_Consistent Mesh Parameterizations

“Consistent mesh parameterizations” by Praun, Sweldens and Schröder

2001 Technical Paper: Biermann_Approximate Boolean Operations on Free-form Solids

“Approximate Boolean operations on free-form solids” by Biermann, Kristjansson and Zorin

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