1996 Technical Paper: Baraff_Linear-Time Dynamics using Lagrange Multipliers

“Linear-time dynamics using Lagrange multipliers” by Baraff

1996 Technical Paper: Rose_Efficient Generation of Motion Transitions using Spacetime Constraints

“Efficient generation of motion transitions using spacetime constraints” by Rose, Guenter, Bodenheimer and Cohen

1996 SIGGRAPH Image Not Available

“Disney’s Aladdin: first steps toward storytelling in virtual reality” by Pausch, Snoddy, Taylor, Watson and Haseltine

1996 Technical Paper: Finkelstein_Multiresolution Video

“Multiresolution video” by Finkelstein, Jacobs and Salesin

1996 Technical Paper: Powery_Reproducing Color Images as Duotones

“Reproducing color images as duotones” by Power, West, Stollnitz and Salesin

1996 Technical Paper: Kurlander_Comic Chat

“Comic Chat” by Kurlander, Skelly and Salesin

1996 Technical Paper: He_The Virtual Cinematographer: A Paradigm for Automatic Real-Time Camera Control and Directing

“The virtual cinematographer: a paradigm for automatic real-time camera control and directing” by He, Cohen and Salesin

1996 Technical Paper: Ferwerda_A Model of Visual Adaptation for Realistic Image Synthesis

“A model of visual adaptation for realistic image synthesis” by Ferwerda, Pattanaik, Shirley and Greenberg

1996 Technical Paper: Mitchell_Consequences Of Stratified Sampling In Graphics

“Consequences of stratified sampling in graphics” by Mitchell

1996 SIGGRAPH Image Not Available

“A cellular texture basis function” by Worley

1996 Technical Paper: Perlin_Improv: A System for Scripting Interactive Actors in Virtual Worlds

“Improv: a system for scripting interactive actors in virtual worlds” by Perlin and Goldberg

1996 Technical Paper: Smith_Blue Screen Matting

“Blue screen matting” by Smith and Blinn

1996 Technical Paper: Hirani_Combining Frequency and Spatial Domain Information for Fast Interactive Image Noise Removal

“Combining frequency and spatial domain information for fast interactive image noise removal” by Hirani and Totsuka

1996 Technical Paper: Gottschalk_OBBTree: A Hierarchical Structure for Rapid Interference Detection

“OBBTree: a hierarchical structure for rapid interference detection” by Gottschalk, Lin and Manocha

1996 Technical Paper: MacCracken_Free-Form Deformations With Lattices of Arbitrary Topology

“Free-form deformations with lattices of arbitrary topology” by MacCracken and Joy

1996 Technical Paper: Zoriny_Interpolating Subdivision for Meshes with Arbitrary Topology

“Interpolating Subdivision for meshes with arbitrary topology” by Zorin, Schröder and Sweldens

1996 Technical Paper: Dorsey_Modeling and Rendering of Metallic Patinas

“Modeling and rendering of metallic patinas” by Dorsey and Hanrahan

1996 Technical Paper: Nishita_Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light

“Display of clouds taking into account multiple anisotropic scattering and sky light” by Nishita, Dobashi and Nakamae

1996 Technical Paper: Curless_A Volumetric Method for Building Complex Models from Range Images

“A volumetric method for building complex models from range images” by Curless and Levoy

1996 Technical Paper: Halstead_Reconstructing Curved Surfaces From Specular Reflection Patterns Using Spline Surface Fitting of Normals

“Reconstructing curved surfaces from specular reflection patterns using spline surface fitting of normals” by Halstead, Barsky, Klein and Mandell

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