1995 Technical Paper: Gobbetti_An Integrated Environment to Visually Construct 3D Animations

“An integrated environment to visually construct 3D animations” by Gobbetti and Balaguer

1995 Technical Paper: Azuma_A Frequency-Domain Analysis of Head-Motion Prediction

“A frequency-domain analysis of head-motion prediction” by Azuma and Bishop

1995 Technical Paper: Lerios_Feature-Based Volume Metamorphosis

“Feature-based volume metamorphosis” by Lerios, Garfinkle and Levoy

1995 Technical Paper: Bolin_A Frequency Based Ray Tracer

“A frequency based ray tracer” by Bolin and Meyer

1995 Technical Paper: Lee_Image Metamorphosis Using Snakes and Free-Form Deformations

“Image metamorphosis using snakes and free-form deformations” by Lee, Chwa and Shin

1995 Technical Paper: Lengyel_Time-Dependent Three Dimensional Intravascular Ultrasound

“Time-dependent three-dimensional intravascular ultrasound” by Lengyel, Greenberg and Popp

1995 Technical Paper: Sakas_Extracting Surfaces from Fuzzy 3D-Ultrasound Data

“Extracting surfaces from fuzzy 3D-ultrasound data” by Sakas and Walter

1995 Technical Paper: Arvo_Stratified Sampling of Spherical Triangles

“Stratified sampling of spherical triangles” by Arvo

1995 Technical Paper: Veach_Optimally Combining Sampling Techniques for Monte Carlo Rendering

“Optimally combining sampling techniques for Monte Carlo rendering” by Veach and Guibas

1995 Technical Paper: McCool_Analytic Antialiasing with Prism Splines

“Analytic antialiasing with prism splines” by McCool

1993 Technical Paper: Harrell_Graphics Rendering Architecture for a High Performance Desktop Workstation

“Graphics rendering architecture for a high performance desktop workstation” by Harrell and Fouladi

1993 Technical Paper: Hoppe_Mesh Optimization

“Mesh optimization” by Hoppe, DeRose, Duchamp, McDonald Jr. and Stuetzle

1993 Technical Paper: Maillot_Interactive Texture Mapping

“Interactive texture mapping” by Maillot, Yahia and Verroust

1993 Technical Paper: Halstead_Efficient, Fair Interpolation using Catmull-Clark Surfaces

“Efficient, fair interpolation using Catmull-Clark surfaces” by Halstead, Kass and DeRose

1993 Technical Paper: Kirk_Implementing Rotation Matrix Constraints in Analog VLSI

“Implementing rotation matrix constraints in Analog VLSI” by Kirk and Barr

1993 SIGGRAPH Image Not Available

“Autocalibration for virtual environments tracking hardware” by Gottschalk and Hughes

1993 Technical Paper: Bier_Toolglass and Magic Lenses: The See-Through Interface

“Toolglass and magic lenses: the see-through interface” by Bier, Stone, Pier, Buxton and DeRose

1993 Technical Paper: Zeleznik_An Interactive 3D Toolkit for Constructing 3D Widgets

“An interactive 3D toolkit for constructing 3D widgets” by Zeleznik, Herndon, Robbins, Huang, Meyer, et al. …

1993 Technical Paper: Schilling_EXACT: Algorithm and Hardware Architecture for an Improved A-Buffer

“EXACT: algorithm and hardware architecture for an improved A-buffer” by Schilling and Straßer

1993 Technical Paper: Sederberg_2–D Shape Blending: An Intrinsic Solution to the Vertex Path Problem

“2-D shape blending: an intrinsic solution to the vertex path problem” by Sederberg, Gao, Wang and Mu

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