2005 SIGGRAPH Image Not Available

“A vortex particle method for smoke, water and explosions” by Selle, Rasmussen and Fedkiw

2005 Technical Paper: Feldman_Animating Gases with Hybrid Meshes

“Animating gases with hybrid meshes” by Feldman, O’Brien and Klingner

2005 Technical Paper: Yoon_Cache-Oblivious Mesh Layouts

“Cache-oblivious mesh layouts” by Yoon, Pascucci, Lindstrom and Manocha

2005 Technical Paper: Sandin_The Varrier TM Autostereoscopic Virtual Reality Display

“The VarrierTM autostereoscopic virtual reality display” by Sandin, Margolis, Ge, Girado, Peterka, et al. …

2005 Technical Paper: Gobbetti_Far Voxels: A Multiresolution Framework for Interactive Rendering of Huge Complex 3D Models on Commodity Graphics Platforms

“Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms” by Gobbetti and Marton

2005 Technical Paper: MacIntyre_DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences

“DART: a toolkit for rapid design exploration of augmented reality experiences” by MacIntyre, Gandy, Dow and Bolter

2005 Technical Paper: Grossman_Multi-Finger Gestural Interaction with 3D Volumetric Displays

“Multi-finger gestural interaction with 3D volumetric displays” by Grossman, Wigdor and Balakrishnan

2005 SIGGRAPH Image Not Available

“CrossY: a crossing-based drawing application” by Guimbretière and Apitz

2005 Technical Paper: Hong_Discontinuous Fluids

“Discontinuous fluids” by Hong and Kim

2005 Technical Paper: Redon_Adaptive Dynamics of Articulated Bodies

“Adaptive dynamics of articulated bodies” by Redon, Galoppo and Lin

2005 Technical Paper: Policarpo_Real-Time Relief Mapping on Arbitrary Polygonal Surfaces

“Real-time relief mapping on arbitrary polygonal surfaces” by Policarpo, Oliveira and Comba

2005 Technical Paper: Dobbyn_Geopostors: A Real-Time Geometry / Impostor Crowd Rendering System

“Geopostors: a real-time geometry/impostor crowd rendering system” by Dobbyn, Hamill and O’Sullivan

2005 Technical Paper: Kho_Sketching Mesh Deformations

“Sketching mesh deformations” by Kho and Garland

2005 Technical Paper: Barbic_Real-Time Subspace Integration for St.Venant-Kirchhoff Deformable Models

“Real-Time subspace integration for St. Venant-Kirchhoff deformable models” by Barbic and James

2005 Technical Paper: Guendelman_Coupling Water and Smoke to Thin Deformable and Rigid Shells

“Coupling water and smoke to thin deformable and rigid shells” by Guendelman, Selle, Losasso and Fedkiw

2005 Technical Paper: Zhu_Animating Sand as a Fluid

“Animating sand as a fluid” by Zhu and Bridson

2005 Technical Paper: Kaufman_Fast Frictional Dynamics for Rigid Bodies

“Fast frictional dynamics for rigid bodies” by Kaufman, Edmunds and Pai

2005 Technical Paper: Pauly_Meshless Animation of Fracturing Solids

“Meshless animation of fracturing solids” by Pauly, Keiser, Adams, Dutré, Gross, et al. …

2005 Technical Paper: Hable_Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes

“Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapes” by Hable and Rossignac

2005 Technical Paper: Guthe_GPU-based trimming and tessellation of NURBS and T-Spline surfaces

“GPU-based trimming and tessellation of NURBS and T-Spline surfaces” by Guthe, Balázs and Klein

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