“DART: a toolkit for rapid design exploration of augmented reality experiences” by MacIntyre, Gandy, Dow and Bolter

  • ©Blair MacIntyre, Maribeth Gandy, Steven Dow, and Jay David Bolter




    DART: a toolkit for rapid design exploration of augmented reality experiences



    In this paper [MacIntyre et al 2004]. we describe The Designer’s Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an interpreted scripting language, and can be modified by designers to suit their needs. Our work focuses on supporting early design activities, especially a rapid transition from storyboards to working experience, so that the experiential part of a design can be tested early and often. DART allows designers to specify complex relationships between the physical and virtual worlds, and supports 3D animatic actors (informal, sketch-based content) in addition to more polished content. Designers can capture and replay synchronized video and sensor data, allowing them to work off-site and to test specific parts of their experience more effectively.


    1. MacIntyre, B., Gandy, M. Dow, S., and Bolter, J. D. 2004. DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences. In ACM User Interface Software and Technology (UIST04), CHI Letters 6(2): 197–2006. Santa Fe, New Mexico, October 24–27. Google ScholarDigital Library

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