2013 Talks: Kolliopoulos_Lurch!: Interactive Rendering Pipeline Automation

“Lurch!: Interactive rendering pipeline automation” by Kolliopoulos

2013 Talks: Rao_TidScene: Pixar’s Pipeline Backplane

“TidScene: Pixar’s pipeline backplane” by Rao

2013 Talks: Jones_Best Practices in Short Animation Production in Private/Public Partnerships: An Agile Approach

“Best practices in short animation production in private/public partnerships: an agile approach” by Jones and Craig

2013 Talks: Allain_Creating a Nimble New Curriculum for Digital Media Artists

“Creating a nimble new curriculum for digital media artists” by Allain

2013 Talks: Brunvand_Arts/Tech Collaboration with Embedded Systems and Kinetic Art

“Arts/tech collaboration with embedded systems and kinetic art” by Brunvand

2013 Talks: Lakin_Exploring the Intersection Between Art, Music, and Technology

“Exploring the intersection between art, music, and technology” by Lakin and Geigel

2013 Talks: Lecocq_Sub-Pixel Shadow Mapping

“Sub-pixel shadow mapping” by Lecocq, Gautron, Marvie and Sourimant

2013 Talks: Iwanicki_Lighting technology of ”The Last Of Us”

“Lighting technology of the last of us” by Iwanicki

2013 Talks: Crassin_Interactive indirect lighting computed in the Cloud

“Interactive indirect lighting computed in the cloud” by Crassin, Luebke, Mara, McGuire, Oster, et al. …

2013 Talks: Wyman_Imperfect Voxelized Shadow Volumes

“Imperfect voxelized shadow volumes” by Wyman and Dai

2013 Talks: Harder_Bubbles and Foam in Partysaurus Rex

“Bubbles and foam in Partysaurus Rex” by Harder and Mangnall

2013 SIGGRAPH Image Not Available

“Jack’s frost: controllable magic frost simulations for Rise of the Guardians” by Lipton, Museth and Sutherland

2013 SIGGRAPH Image Not Available

“Simulating fluids using a coupled voxel-particle data model” by Bailey, Masters, Warner and Biddle

2013 Talks: Eilertsen_Survey and Evaluation of Tone Mapping Operators for HDR Video

“Survey and evaluation of tone mapping operators for HDR video” by Eilertsen, Unger, Wanat and Mantiuk

2013 Talks: Schedl_Coded Exposure HDR Light-Field Video Recording

“Coded exposure HDR light-field video recording” by Schedl, Birklbauer and Bimber

2013 Talks: Spielmann_On-Set Depth Capturing for VFX Productions using Time of Flight

“On-set depth capturing for VFX productions using time of flight” by Spielmann, Helzle and Nair

2013 SIGGRAPH Image Not Available

“Man of steel: procedural city building and destruction” by Tunzelmann

2013 Talks: Bengio_Mixing dynamics and blend shapes for the Hulk

“Mixing dynamics and blend shapes for the Hulk” by Bengio, Cooper and Doublestein

2013 Talks: Bengio_Simplicial Interpolation for Animating the Hulk

“Simplicial interpolation for animating the Hulk” by Bengio and Goldenthal

2013 Talks: Rose_BlockParty 2: Visual Procedural Rigging for Film, TV, and Games

“BlockParty 2: visual procedural rigging for film, TV, and games” by Rose, Jutan and Doublestein

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