“BlockParty 2: visual procedural rigging for film, TV, and games” by Rose, Jutan and Doublestein

  • ©Rachel Rose, Mike Jutan, and John Doublestein




    BlockParty 2: visual procedural rigging for film, TV, and games



    At Lucasfilm, riggers create thousands of rigs each year to support films, television shows, and video games. These rigs vary greatly in complexity and type, ranging from simple props to giant multi-limbed creatures. BlockParty 2 (BP2), a new Maya-based procedural rigging system named after its predecessor [Smith and White 2006], allows expert and novice riggers to build sharable rigs visually using expertly-designed rig pieces.


    1. Smith, J., and White, J. 2006. BlockParty: Modular Rigging Encoded in a Geometric Volume. In ACM SIGGRAPH 2006 Sketches (SIGGRAPH ’06), Article 115. ACM, New York, NY.

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