“BlockParty 2: visual procedural rigging for film, TV, and games” by Rose, Jutan and Doublestein

  • ©Rachel Rose, Mike Jutan, and John Doublestein

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Title:

    BlockParty 2: visual procedural rigging for film, TV, and games

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Abstract:


    At Lucasfilm, riggers create thousands of rigs each year to support films, television shows, and video games. These rigs vary greatly in complexity and type, ranging from simple props to giant multi-limbed creatures. BlockParty 2 (BP2), a new Maya-based procedural rigging system named after its predecessor [Smith and White 2006], allows expert and novice riggers to build sharable rigs visually using expertly-designed rig pieces.

References:


    1. Smith, J., and White, J. 2006. BlockParty: Modular Rigging Encoded in a Geometric Volume. In ACM SIGGRAPH 2006 Sketches (SIGGRAPH ’06), Article 115. ACM, New York, NY.


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