“Creating a nimble new curriculum for digital media artists” by Allain

  • ©Nicola Marae Allain




    Creating a nimble new curriculum for digital media artists



    Emerging technologies, digital media environments, and mobile media are rapidly changing the landscape of learning required for digital media artists. The author will discuss the theory and practice of immersion applied in the undergraduate digital media arts program and in the Master of Arts in Learning and Emerging Technologies (MALET) at SUNY Empire State College. These new programs allow established and emergent digital media artists to collaborate on interdisciplinary, immersive media arts or design projects within virtual environments while pursuing individualized degrees. Our nimble approach to learning design includes mentoring intensive models, fully online courses, mobile learning, prior learning assessment, and totally individualized learning on subjects proposed by students.


    1. Nelson, Brian C., and Benjamin E. Erlandson. 2012. Design for learning in virtual worlds. New York: Routledge.
    2. Wankel, Charles, and Patrick Blessinger. 2012. Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming, and stimulation. Bingley: Emerald.

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