“High-detailed fluid simulations on the GPU” by Lagergren, Limsäter and Rydahl

“High-detailed fluid simulations on the GPU” by Lagergren, Limsäter and Rydahl

“Destroying LA for “2012”” by Zafar, Stephens, Larsson, Sakaguchi, Clive, et al. …

“Destroying LA for “2012”” by Zafar, Stephens, Larsson, Sakaguchi, Clive, et al. …

“Visualizing a classic CPU in action: the 6502” by James, Silverman and Silverman

“Visualizing a classic CPU in action: the 6502” by James, Silverman and Silverman

“The universe of fonts, charted by machine” by Loviscach

“The universe of fonts, charted by machine” by Loviscach

“Prep and landing set’m and forget’m: a motion graphics pipeline for effects” by Coony, Silva, Wright and Kinney

“Prep and landing set’m and forget’m: a motion graphics pipeline for effects” by Coony, Silva, Wright and Kinney

“Managing thousands of assets for the Prince of Persia city of Alamut” by Meeres-Young, Ricklefs and Tovell

“Managing thousands of assets for the Prince of Persia city of Alamut” by Meeres-Young, Ricklefs and Tovell

“Splash: real or virtual?” by Subirós and Palmer

“Splash: real or virtual?” by Subirós and Palmer

“Synesthetic color scheme in Fantasia” by Cai, Goto, Shinohara, Nagata, Kurumisawa, et al. …

“Synesthetic color scheme in Fantasia” by Cai, Goto, Shinohara, Nagata, Kurumisawa, et al. …

“WebGLot: high-performance visualization in the browser” by Lecocq, Hadwiger and Rockwood

“WebGLot: high-performance visualization in the browser” by Lecocq, Hadwiger and Rockwood

“Open Shading Language” by Gritz, Stein, Kulla and Estevez

“Open Shading Language” by Gritz, Stein, Kulla and Estevez

“Reyes using DirectX 11” by Tatarinov

“Reyes using DirectX 11” by Tatarinov

“Example-based texture synthesis on Disney’s Tangled” by Eisenacher, Tappan, Burley, Teece and Shek

“Example-based texture synthesis on Disney’s Tangled” by Eisenacher, Tappan, Burley, Teece and Shek

“Effective animation of sign language with prosodic elements for annotation of digital educational content” by Adamo-Villani, Hayward, Lestina and Wilbur

“Effective animation of sign language with prosodic elements for annotation of digital educational content” by Adamo-Villani, Hayward, Lestina and Wilbur

“Motion regularization for matting motion blurred objects” by , Tai and Brown

“Motion regularization for matting motion blurred objects” by , Tai and Brown

“On-site real-time 3D match move for MR-based previsualization with relighting” by Ichikari, Kikuchi, Toishita, Tenmoku, Shibata, et al. …

“On-site real-time 3D match move for MR-based previsualization with relighting” by Ichikari, Kikuchi, Toishita, Tenmoku, Shibata, et al. …

“NPR Gabor noise for coherent stylization” by Bénard, Lagae, Vangorp, Lefebvre, Drettakis, et al. …

“NPR Gabor noise for coherent stylization” by Bénard, Lagae, Vangorp, Lefebvre, Drettakis, et al. …

“Project Gustav: immersive digital painting” by Baxter, Chu and Govindaraju

“Project Gustav: immersive digital painting” by Baxter, Chu and Govindaraju

“Interactively browsing large image collections” by Richter, Eitz and Alexa

“Interactively browsing large image collections” by Richter, Eitz and Alexa

“User generated terrain in ModNation Racers” by Grieve, Hanson, Zhang, Granito and Snyder

“User generated terrain in ModNation Racers” by Grieve, Hanson, Zhang, Granito and Snyder

“Irradiance rigs” by Yuan, Nowrouzezahrai and Sloan

“Irradiance rigs” by Yuan, Nowrouzezahrai and Sloan

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