“Practical morphological antialiasing on the GPU” by Biri, Herubel and Deverly

“Practical morphological antialiasing on the GPU” by Biri, Herubel and Deverly

“Curvature-dependent reflectance function for rendering translucent materials” by Kubo, Dobashi and Morishima

“Curvature-dependent reflectance function for rendering translucent materials” by Kubo, Dobashi and Morishima

“Head-mounted photometric stereo for performance capture” by Jones, Fyffe, Yu, Ma, Busch, et al. …

“Head-mounted photometric stereo for performance capture” by Jones, Fyffe, Yu, Ma, Busch, et al. …

“Dynamic luminance correction for colored surfaces” by Hashimoto and Watanabe

“Dynamic luminance correction for colored surfaces” by Hashimoto and Watanabe

“Feathers for mystical creatures: creating pegasus for Clash of the Titans” by Leaning and Fagnou

“Feathers for mystical creatures: creating pegasus for Clash of the Titans” by Leaning and Fagnou

“Furtility: dynamic grooming for Wolfman” by Fagnou and Leaning

“Furtility: dynamic grooming for Wolfman” by Fagnou and Leaning

“A spatial workbench for physically-based sound” by Schroeder, Parent and Ainger

“A spatial workbench for physically-based sound” by Schroeder, Parent and Ainger

“A laser-based system for through-the-screen collaboration” by Robinson, Tan, Samadani, Culbertson and Apostolopoulos

“A laser-based system for through-the-screen collaboration” by Robinson, Tan, Samadani, Culbertson and Apostolopoulos

“Art-directing Disney’s Tangled procedural trees” by Shek, Lacewell, Selle, Teece and Thompson

“Art-directing Disney’s Tangled procedural trees” by Shek, Lacewell, Selle, Teece and Thompson

“Content-adaptive parallax barriers for automultiscopic 3D display” by Lanman, Hirsch, Kim and Raskar

“Content-adaptive parallax barriers for automultiscopic 3D display” by Lanman, Hirsch, Kim and Raskar

“NiCE formula editor” by Leitner, Rendl, Perteneder, Gokcezade, Seifried, et al. …

“NiCE formula editor” by Leitner, Rendl, Perteneder, Gokcezade, Seifried, et al. …

“3D multitouch: when tactile tables meet immersive visualization technologies” by Rivière, Kervégant, Dittlo, Courtois and Orvain

“3D multitouch: when tactile tables meet immersive visualization technologies” by Rivière, Kervégant, Dittlo, Courtois and Orvain

“Z-touch: a multi-touch system for detecting spatial gestures near the tabletop”

“Z-touch: a multi-touch system for detecting spatial gestures near the tabletop”

“”MegaMind”: fire, smoke and data” by Rost, Hart and Peterson

“”MegaMind”: fire, smoke and data” by Rost, Hart and Peterson

“Accurate contact resolution for interpolated hairs” by Goldenthal

“Accurate contact resolution for interpolated hairs” by Goldenthal

“Correcting low frequency impulses in distributed simulations” by Lait

“Correcting low frequency impulses in distributed simulations” by Lait

“Building and animating cobwebs for antique sets” by Lee, Ongaro, Lee and Meredith

“Building and animating cobwebs for antique sets” by Lee, Ongaro, Lee and Meredith

“Band decomposition of 2-manifold meshes for physical construction of large structures” by Xing, Esquivel, Akleman, Chen and Gross

“Band decomposition of 2-manifold meshes for physical construction of large structures” by Xing, Esquivel, Akleman, Chen and Gross

“Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters” by Arghinenti

“Animation workflow in KILLZONE3™: a fast facial retargeting system for game characters” by Arghinenti

“Adaptive importance sampling for multi-ray gathering” by Neulander

“Adaptive importance sampling for multi-ray gathering” by Neulander

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