“Image morphing for space-time interpolation” by Stich and Magnor

“Image morphing for space-time interpolation” by Stich and Magnor

“A texture synthesis approach to elastica inpainting” by Ni, Roble and Chan

“A texture synthesis approach to elastica inpainting” by Ni, Roble and Chan

“Rigblocks: player-deformable objects” by Choy, Ingram, Quigley, Sharp and Willmott

“Rigblocks: player-deformable objects” by Choy, Ingram, Quigley, Sharp and Willmott

“Creating spherical worlds” by Compton, Grieve, Goldman, Quigley, Stratton, et al. …

“Creating spherical worlds” by Compton, Grieve, Goldman, Quigley, Stratton, et al. …

“Digital restoration of moldy aged films” by Tu, Guan, Chuang, Wu, Chen, et al. …

“Digital restoration of moldy aged films” by Tu, Guan, Chuang, Wu, Chen, et al. …

“Surf’s Up beach break” by Kluyskens

“Surf’s Up beach break” by Kluyskens

“Wave displacement effects for Surf’s Up” by Carlson

“Wave displacement effects for Surf’s Up” by Carlson

“Improving real-time motion” by Armstrong

“Improving real-time motion” by Armstrong

“Stabilizing video while keeping resolution and capturing intention” by Chen, Lin and Huang

“Stabilizing video while keeping resolution and capturing intention” by Chen, Lin and Huang

“End of the world waterfall setup for “Pirates of the Caribbean 3″” by Sakaguchi, Dufor, Zalzala, Lambert and Kapler

“End of the world waterfall setup for “Pirates of the Caribbean 3″” by Sakaguchi, Dufor, Zalzala, Lambert and Kapler

“Making waves for Surf’s Up” by Miller, Bredow, Kramer, Hausman, Shinners, et al. …

“Making waves for Surf’s Up” by Miller, Bredow, Kramer, Hausman, Shinners, et al. …

“Simulation, simulation, simulation: integration of multiple simulation techniques to create realistic water motion in order to maintain highest level of flexibility” by Kurtz and Tessendorf

“Simulation, simulation, simulation: integration of multiple simulation techniques to create realistic water motion in order to maintain highest level of flexibility” by Kurtz and Tessendorf

“300’s liquid battlefield: fluid simulation Spartan style” by Trojansky, Ganshorn and Pilarski

“300’s liquid battlefield: fluid simulation Spartan style” by Trojansky, Ganshorn and Pilarski

2008 Talks: Chapman_Art directing particle flows with custom vector fields

“Art directing particle flows with custom vector fields” by Chapman, Tessendorf and Kowalski

2008 Talks: Kermel_Tackling Computer Generated clouds in 'Madagascar:The Crate Escape'

“Tackling computer generated clouds in ‘Madagascar: The Crate Escape'” by Kermel, Lee, Song and Peterson

2008 Talks: Grundhofer_Dynamic Bluescreens

“Dynamic bluescreens” by Grundhöfer and Bimber

2008 Talks: Ma_A High-Resolution Geometry Capture System for Facial Performance

“A high-resolution geometry capture system for facial performance” by Ma, Jones, Hawkins, Chiang and Debevec

2008 Talks: Ghosh_Estimating Multi-layer Scattering in Faces using Direct-Indirect Separation

“Estimating multi-layer scattering in faces using direct-indirect separation” by Ghosh and Debevec

2008 Talks: Kim_Snow avalanche effects for Mummy 3

“Snow avalanche effects for Mummy 3” by Kim and Flores

2008 Talks: Townsend_Golden Compass Daemon Deaths

“Golden Compass daemon deaths” by Townsend, Horton, Patel and Tessendorf

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