“Procedural Tentacle Bundles in “Edge of Tomorrow”” by Sheerin

“Procedural Tentacle Bundles in “Edge of Tomorrow”” by Sheerin

“Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation” by Plaete, Davis and Stanzione

“Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation” by Plaete, Davis and Stanzione

“RepTile: How To Skin A Dinosaur” by Heckenberg and Hegarty

“RepTile: How To Skin A Dinosaur” by Heckenberg and Hegarty

“Resculptors: Layered Curve-Based Deformers” by Hutchinson, Zimmermann and Helms

“Resculptors: Layered Curve-Based Deformers” by Hutchinson, Zimmermann and Helms

“Steroids: A Controllable Approach to Skin Simulation” by Fragapane, Baillet and Hegarty

“Steroids: A Controllable Approach to Skin Simulation” by Fragapane, Baillet and Hegarty

“Delta Mush: Smoothing Deformations While Preserving Detail” by Mancewicz, Derksen and Wilson

“Delta Mush: Smoothing Deformations While Preserving Detail” by Mancewicz, Derksen and Wilson

“Building Highly Parallel Character Rigs” by Zimmermann, Helms and Ochs

“Building Highly Parallel Character Rigs” by Zimmermann, Helms and Ochs

“The Making of “Owned”: A Student-Built Iterative Pipeline” by Holladay, Adams, Kingery, Clark, Crawford, et al. …

“The Making of “Owned”: A Student-Built Iterative Pipeline” by Holladay, Adams, Kingery, Clark, Crawford, et al. …

“Dark Matter – A Tale of Virtual Production” by Sahin, Spielmann and Backhaus

“Dark Matter – A Tale of Virtual Production” by Sahin, Spielmann and Backhaus

“Stina and the Wolf – Feature Film Production in Education” by Counsell and Charisse

“Stina and the Wolf – Feature Film Production in Education” by Counsell and Charisse

“Dynamic On-Mesh Procedural Generation Control” by Buron, Marvie, Guennebaud and Granier

“Dynamic On-Mesh Procedural Generation Control” by Buron, Marvie, Guennebaud and Granier

“ASTC: The Extra Dimension” by Smith, Bala, Day and Di Donato

“ASTC: The Extra Dimension” by Smith, Bala, Day and Di Donato

“Mobile GPU compute exploring the mobile GPU through OpenCL” by Bucur

“Mobile GPU compute exploring the mobile GPU through OpenCL” by Bucur

SIGGRAPH 1994: Technical Sketches

SIGGRAPH 1994: Technical Sketches

“A continuum model for simulating crowd turbulence” by Golas, Narain and Lin

“A continuum model for simulating crowd turbulence” by Golas, Narain and Lin

“Real-time motion capture of the human tongue” by Farrar, Balasubramanian and Eubanks

“Real-time motion capture of the human tongue” by Farrar, Balasubramanian and Eubanks

“Alternative strategies for runtime facial motion capture” by Siddeek

“Alternative strategies for runtime facial motion capture” by Siddeek

“Live real-time animation leveraging machine learning and game engine technology” by Piña, Gambaretto and Corazza

“Live real-time animation leveraging machine learning and game engine technology” by Piña, Gambaretto and Corazza

“Rapid avatar capture and simulation using commodity depth sensors” by Feng, Shapiro, Ruizhe, Bolas, Medioni, et al. …

“Rapid avatar capture and simulation using commodity depth sensors” by Feng, Shapiro, Ruizhe, Bolas, Medioni, et al. …

“The LEGO movie: bricks, bricks and more bricks” by Smith, Heckenberg and leBlanc

“The LEGO movie: bricks, bricks and more bricks” by Smith, Heckenberg and leBlanc

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