“Elastic and Plastic Deformations With Rigid Body Dynamics” by Budsberg, Zafar and Alden

“Elastic and Plastic Deformations With Rigid Body Dynamics” by Budsberg, Zafar and Alden

“Efficient Rendering With Tile Local Storage” by Bjørge, Martin, Fredriksen and Kakarlapudi

“Efficient Rendering With Tile Local Storage” by Bjørge, Martin, Fredriksen and Kakarlapudi

“Implementing Efficient Virtual Shadow Maps for Many Lights” by Olsson, Kampe, Billeter and Assarsson

“Implementing Efficient Virtual Shadow Maps for Many Lights” by Olsson, Kampe, Billeter and Assarsson

“Real-Time Geometry Caches” by Gneiting

“Real-Time Geometry Caches” by Gneiting

“Simulating Wind Effects on Cloth and Hair in Disney’s “Frozen”” by Wilson, McAdams, Leo and Simmons

“Simulating Wind Effects on Cloth and Hair in Disney’s “Frozen”” by Wilson, McAdams, Leo and Simmons

“Position-Based Elastic Rods” by Umetani, Schmidt and Stam

“Position-Based Elastic Rods” by Umetani, Schmidt and Stam

“A Fiber Scattering Model With Non-Separable Lobes” by d’Eon, Hanika and Marschner

“A Fiber Scattering Model With Non-Separable Lobes” by d’Eon, Hanika and Marschner

“Measurement and Modeling of Microfacet Distribution Under Deformation” by Nagano, Alexander, Li, Barbic and Debevec

“Measurement and Modeling of Microfacet Distribution Under Deformation” by Nagano, Alexander, Li, Barbic and Debevec

“Earth in Google Maps: Rendering Trillions of Triangles in JavaScript” by Kontkanen and Parker

“Earth in Google Maps: Rendering Trillions of Triangles in JavaScript” by Kontkanen and Parker

“Progressive Streaming of Compressed 3D Graphics in a Web Browser” by Lavoué, Chevalier and Dupont

“Progressive Streaming of Compressed 3D Graphics in a Web Browser” by Lavoué, Chevalier and Dupont

“Shaping Particle Simulations with Interaction Forces” by Yuksel, Maxwell and Peterson

“Shaping Particle Simulations with Interaction Forces” by Yuksel, Maxwell and Peterson

“A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering” by Křivánek and d’Eon

“A Zero-Variance-Based Sampling Scheme for Monte Carlo Subsurface Scattering” by Křivánek and d’Eon

“Importance Sampling for a Microcylinder-Based Cloth BSDF” by Wang, Xie and Krishnamachari

“Importance Sampling for a Microcylinder-Based Cloth BSDF” by Wang, Xie and Krishnamachari

“Hierarchical Digital-Differential Analyzer for Efficient Ray-Marching in OpenVDB” by Museth

“Hierarchical Digital-Differential Analyzer for Efficient Ray-Marching in OpenVDB” by Museth

“Path Space Similarity Determined by Fourier Histogram Descriptors” by Gautron, Droske, Wachter, Kettner, Keller, et al. …

“Path Space Similarity Determined by Fourier Histogram Descriptors” by Gautron, Droske, Wachter, Kettner, Keller, et al. …

“Silencing the Noise on Elysium” by Goddard

“Silencing the Noise on Elysium” by Goddard

“DreamWorks Animation’s Face System, a Historical Perspective: From “Antz” and “Shrek” to “Mr. Peabody & Sherman”” by Modesto and Walsh

“DreamWorks Animation’s Face System, a Historical Perspective: From “Antz” and “Shrek” to “Mr. Peabody & Sherman”” by Modesto and Walsh

“Developing Interactive Facial Rigs in a Production Environment” by Seo and Lewis

“Developing Interactive Facial Rigs in a Production Environment” by Seo and Lewis

“”Gravity”: Motion Control and Face Integration” by Hamon, Penn, Harmer and Scapel

“”Gravity”: Motion Control and Face Integration” by Hamon, Penn, Harmer and Scapel

“Grooming a Lion for “Hercules”” by Giordana, Macdonald and Vatinno

“Grooming a Lion for “Hercules”” by Giordana, Macdonald and Vatinno

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