“A system for high-resolution face scanning based on polarized spherical illumination” by Ma, Hawkins, Chabert, Bolas, Peers, et al. …

“A system for high-resolution face scanning based on polarized spherical illumination” by Ma, Hawkins, Chabert, Bolas, Peers, et al. …

“Sketching facial expressions” by Nataneli and Faloutsos

“Sketching facial expressions” by Nataneli and Faloutsos

“Anatomically accurate modeling and rendering of the human eye” by Francois, Gautron, Breton and Bouatouch

“Anatomically accurate modeling and rendering of the human eye” by Francois, Gautron, Breton and Bouatouch

“Geometric modeling using focal surfaces” by Yu, Yin, Gu, McMillan and Gortler

“Geometric modeling using focal surfaces” by Yu, Yin, Gu, McMillan and Gortler

“Rat-sized water effects in Ratatouille” by Bruins and Reisch

“Rat-sized water effects in Ratatouille” by Bruins and Reisch

“Simulating whitewater rapids in Ratatouille” by Froemling, Goktekin and Peachey

“Simulating whitewater rapids in Ratatouille” by Froemling, Goktekin and Peachey

“An effects recipe for rolling a dough, cracking an egg and pouring a sauce” by Goktekin, Reisch, Peachey and Shah

“An effects recipe for rolling a dough, cracking an egg and pouring a sauce” by Goktekin, Reisch, Peachey and Shah

“Extracting and parametrizing temporally coherent surfaces from particles” by Shen and Shah

“Extracting and parametrizing temporally coherent surfaces from particles” by Shen and Shah

“Rivers of rodents: an animation-centric crowds pipeline for Ratatouille” by Ryu and Kanyuk

“Rivers of rodents: an animation-centric crowds pipeline for Ratatouille” by Ryu and Kanyuk

“Mesostructure from specularity using coded illumination” by Francken, Mertens, Gielis and Bekaert

“Mesostructure from specularity using coded illumination” by Francken, Mertens, Gielis and Bekaert

“Sketching curves with immediate feedback” by Frisken

“Sketching curves with immediate feedback” by Frisken

“Data-driven efficient production of cartoon character animation” by Morishima, Kuriyama, Kawamoto, Suzuki, Taira, et al. …

“Data-driven efficient production of cartoon character animation” by Morishima, Kuriyama, Kawamoto, Suzuki, Taira, et al. …

“Anime perspective” by Katsura and Anjyo

“Anime perspective” by Katsura and Anjyo

“Fast image-based separation of diffuse and specular reflections” by Lamond, Peers and Debevec

“Fast image-based separation of diffuse and specular reflections” by Lamond, Peers and Debevec

“Real-time shading with filtered importance sampling” by Colbert and Křivánek

“Real-time shading with filtered importance sampling” by Colbert and Křivánek

“High dynamic range image hallucination” by Wang, Wei, Zhou, Guo and Shum

“High dynamic range image hallucination” by Wang, Wei, Zhou, Guo and Shum

“Semiregular patterns on surfaces” by Kaplan

“Semiregular patterns on surfaces” by Kaplan

“Combining computer vision and physics simulations using GPGPU” by Hensley, Isidoro and Preetham

“Combining computer vision and physics simulations using GPGPU” by Hensley, Isidoro and Preetham

“Fast object distribution” by Willmott

“Fast object distribution” by Willmott

“Player-driven procedural texturing” by DeBry, Goffin, Hecker, Quigley, Shodhan, et al. …

“Player-driven procedural texturing” by DeBry, Goffin, Hecker, Quigley, Shodhan, et al. …

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