2021 Talks: Heuvel_The Right Foot in the Wrong Place

“The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx” by Heuvel, Cunliffe and Parker

2021 Talks: Hou_Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method

“Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method” by Hou, Cai and Dong

2021 Talks: Huang_Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes

“Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes” by Huang, Kutz, Li and Chiang

2021 Talks: James_Colour Managed LED Walls for Virtual Production

“Colour-Managed LED Walls for Virtual Production” by James, Achard, Bird and Cooper

2021 Talks: Kaur_Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon

“Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon” by Kaur, Eulen and Coetzee

“Wrapped Clothing on Disney’s Raya and the Last Dragon” by Kaur and Coetzee

2021 Talks: Kutt_Adding Style, Folds, and Energy to the Costumes of Soul

“Adding Style, Folds, and Energy to the Costumes of Soul” by Kutt, Fong and Klohn

2021 Talks: Lewin_Swish: Neural Network Cloth Simulation on Madden NFL 21

“Swish: Neural Network Cloth Simulation on Madden NFL 21” by Lewin, Power and Cobb

2021 Talks: Li_Unfinished Farewell

“Unfinished Farewell” by Li, Wu, Wu, Wang and Zhu

2021 Talks: Lien_Cartoons in the Cloud

“Cartoons in the Cloud” by Lien, O’Brien and Savidge

2021 Talks: Liu_Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices

“Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices” by Liu, Zhang, Zhang and Wei

2021 Talks: Melapudi_Time and Memory Efficient Displacement Map Extraction

“Time and Memory Efficient Displacement Map Extraction” by Melapudi and Havaldar

2021 Talks: Moosajee_Joji - 777 : Animated Multi-Character Paintings with a Single Performer

“Joji – 777 : Animated Multi-Character Paintings with a Single Performer” by Moosajee, Man and Bartolozzi

2021 Talks: Museth_NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation

“NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation” by Museth

2021 Talks: Navarro_Fast Facial Animation from Video

“Fast Facial Animation from Video” by Navarro, Kneubuehler, Verhulsdonck, Bois, Welch, et al. …

2021 Talks: Navarro_Stylizing Volumes with Neural Networks

“Stylizing Volumes with Neural Networks” by Navarro and Rice

2021 Talks: Nghiem_Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon"

“Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ “Raya and the Last Dragon”” by Nghiem

2021 Talks: Offertaler_Stylizing Metals and More with the Glint Filter

“Stylizing Metals and More with the Glint Filter” by Offertaler, Camacho-Torres and Zeichner

2021 Talks: Rice_Weaving The Druun’s Webbing

“Weaving The Druun’s Webbing” by Rice

2021 Talks: Ros_Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”

“Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”” by Ros, Chow, Geckler, Joseph and Nghiem

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