2020 Talks: Radzihovsky_FaceBaker: Baking Character Facial Rigs with Machine Learning

“FaceBaker: Baking Character Facial Rigs with Machine Learning” by Radzihovsky, Goes and Meyer

2020 Talks: Klár_Shape Targeting: A Versatile Active Elasticity Constitutive Model

“Shape Targeting: A Versatile Active Elasticity Constitutive Model” by Klár, Moffat, Museth and Sifakis

2020 Talks: Edwards_JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077

“JALI-Driven Expressive Facial Animation and Multilingual Speech in Cyberpunk 2077” by Edwards, Landreth, Popławski, Malinowski, Watling, et al. …

2020 Talks: Doghramachi_Lighting Technology of The Last of Us Part II

“Lighting Technology of The Last of Us Part II” by Doghramachi

2020 Talks: Kovalovs_Volumetric Effects of The Last of Us: Part Two

“Volumetric Effects of The Last of Us: Part Two” by Kovalovs

2020 Talks: Saraswat_Low-level Optimizations in The Last of Us Part II

“Low-level Optimizations in The Last of Us Part II” by Saraswat

2020 Talks: Kovalovs_GPU Driven Effects of The Last of Us: Part Two

“GPU Driven Effects of The Last of Us: Part Two” by Kovalovs

2020 SIGGRAPH Image Not Available

“The Immersive Storybook Platform” by Raphaël and Blaizeau

2020 Talks: Cutler_Authoring Interactive VR Narratives on Baba Yaga and Bonfire

“Authoring Interactive VR Narratives on Baba Yaga and Bonfire” by Cutler, Tucker, Schiewe, Fischer, Dirksen, et al. …

2020 Talks: Martir_Performative-R: A New Way Of Storytelling

“Performative-R: A New Way Of Storytelling” by Martir

2020 Talks: Weston_How The BizNest Paves the Way for Immersive Narrative

“How The BizNest Paves the Way for Immersive Narrative” by Weston

2020 Talks: Derouet-Jourdan_Flexible Eye Design for Japanese Animation

“Flexible Eye Design for Japanese Animation” by Derouet-Jourdan, Ichikawa and Salvati

2020 Talks: Fong_Finding the Look of Souls

“Finding the Look of Souls” by Fong, Jarvers, Kranzler and Michero

2020 Talks: Sathe_The Look and Lighting of “Show Yourself” in “Frozen 2”

“The Look and Lighting of “Show Yourself” in “Frozen 2”” by Sathe, Summers, Chiang and Newland

2020 Talks: Newfield_How Short Circuit Experiments

“How Short Circuit Experiments” by Newfield and Staub

2020 Talks: Liu_Making Beautiful Embroidery for “Frozen 2”

“Making Beautiful Embroidery for “Frozen 2”” by Liu, Wright and Alvarado

2020 Talks: de Goes_Garment Refitting for Digital Characters

“Garment Refitting for Digital Characters” by Goes, Fong and O’Malley

2020 Talks: Hoffman_Hypertextural Garments on Pixar’s Soul

“Hypertextural Garments on Pixar’s Soul” by Hoffman, Kuruc, Ling, Marino, Nguyen, et al. …

2020 Talks: Belcour_Bringing an Accurate Fresnel to Real-Time Rendering: a Preintegrable Decomposition

“Bringing an Accurate Fresnel to Real-Time Rendering: a Preintegrable Decomposition” by Belcour, Bati and Barla

2021 Talks: Anderson_Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data

“Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data” by Anderson, Haniszewski, Hill, Lima and Pagoria

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