“Garment Refitting for Digital Characters” by Goes, Fong and O’Malley

  • ©Fernando de Goes, Donald Fong, and Meredith O’Malley



Entry Number: 74


    Garment Refitting for Digital Characters



    We present a new technique to refit garments between characters of different shapes. Our approach is based on a novel iterative scheme that alternates relaxation and rebinding optimizations. In the relaxation step, we use affine-invariant coordinates in order to adapt the input 3D garment to the shape of a target character while minimizing mesh distortion. In the rebinding step, we reset the spacing between the refitted garment and the character body controlled by user-prescribed tightness values. Our method also supports additional constraints that encode the spatial and structural arrangement of multi-layers, seams, and fold-overs. We employed this refit tool in Pixar’s feature film Soul to transfer garment pieces between various digital characters.


    M. Budninskiy, B. Liu, Y. Tong, and M. Desbrun. 2017. Spectral Affine-Kernel Embeddings. Comput. Graph. Forum (SGP) 36, 5 (2017), 117–129.

    F. de Goes, A. Butts, and M. Desbrun. 2020. Discrete Differential Operators on Polygonal Meshes. ACM Trans. Graph. 39, 4, Article 110 (2020), 14 pages.

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©Fernando de Goes, Donald Fong, and Meredith O’Malley


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