2017 10 Communicating Science Through Visualization in the Age of Alternative Facts

“Communicating Science Through Visualization in the Age of Alternative Facts” by Christensen and Stone

2017 9 Advances in Real-Time Rendering, Part II

“Advances in Real-Time Rendering, Part II” by Cichocki, Ishiyama, de Carpentier, Krebbers, Whitley, et al. …

2017 7 Physically Based Shading in Theory and Practice

“Physically Based Shading in Theory and Practice” Chaired by Stephen McAuley

2017 6 Material Capture and Representation With Applications in Virtual Reality

“Material Capture and Representation With Applications in Virtual Reality” by Ghosh, Hall, Glencross and Guarnera

2017 5 Computing and Processing Correspondences With Functional Maps

“Computing and Processing Correspondences With Functional Maps” by Bronstein, Rodolà, Guibas, Ben-Chen, Corman, et al. …

2017 4 Computational Narrative

“Computational Narrative” by Poulakos, Gross and Sumner

2017 3 An Introduction to Laplacian Spectral Kernels and Distances Theory, Computation, and Applications

“An Introduction to Laplacian Spectral Kernels and Distances: Theory, Computation, and Applications” by Patane

2017 2 Production Volume Rendering

“Production Volume Rendering” by Habel, Wrenninge and Kulla

2017 1 Applications of Visual Perception to Virtual Reality Rendering

“Applications of Visual Perception to Virtual Reality Rendering” by Kim, Zannoli, Koulieris, Wetzstein and Steinicke

2017 8 Advances in Real-Time Rendering, Part I

“Advances in Real-Time Rendering, Part I” by Shneider, Bowles, Sloan, Iwanicki and Jimenez

2016 20 An Introduction to Graphics Programming Using WebGL

“An Introduction to Graphics Programming Using WebGL” by Shreiner

SIGGRAPH 2021: Courses

SIGGRAPH 2021: Courses

2016 7 Story It's Not Just for Writers... Anymore

“Story: It’s Not Just for Writers… Anymore” by Caldwell

2016 27 Modeling Plant Life in Computer Graphics

“Modeling Plant Life in Computer Graphics” by Benes, Deussen, Mech, Chen and Ijiri

2016 26 Learning Human Body Shapes in Motion

“Learning Human Body Shapes in Motion” by Romero, Pons-Moll, Mahmood and Bogo

2016 25 The Material-Point Method for Simulating Continuum Materials

“The Material-Point Method for Simulating Continuum Materials” by Schroeder, Stomakhin, Selle and Teran

2016 24 Computational Tools for 3D Printing

“Computational Tools for 3D Printing”

2016 23 Physically Based Sound for Computer Animation and Virtual Environments

“Physically Based Sound for Computer Animation and Virtual Environments” by Zheng, Langlois and Mehra

2016 22 Fourier Analysis of Numerical Integration in Monte Carlo Rendering Theory and Practice

“Fourier Analysis of Numerical Integration in Monte Carlo Rendering: Theory and Practice” by Singh and Jarosz

2016 21 Geometric and Discrete Path Planning for Interactive Virtual Worlds

“Geometric and Discrete Path Planning for Interactive Virtual Worlds” by Kapadia

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