“The Material-Point Method for Simulating Continuum Materials” by Schroeder, Stomakhin, Selle and Teran

  • ©Craig Schroeder, Alexey Stomakhin, Andrew Selle, and Joseph Teran

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Entry Number: 25

Title:

    The Material-Point Method for Simulating Continuum Materials

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Abstract:


    Prerequisites
    Minimal understanding of continuum mechanics. Familiarity with multivariable calculus, linear algebra, and common numerical algorithms. No experience of MPM is required. Recommended: some previous knowledge and experience with the finite-element method and continuum mechanics.

    Level
    Introductory

    Who Should Attend
    Industry professionals and academic researchers interested in learning how to build MPM solvers for simulating various materials for computer animation and visual effects.

    Description
    The efficacy of the material-point method has been demonstrated on examples undergoing large deformation, collisions, and topological changes necessary for producing modern visual effects. MPM is also an important part of Walt Disney Animation Studios’ simulation-software. So far, the computer graphics community does not offer a tutorial or detailed introduction of MPM (beyond technical papers).

    This course covers the basics of continuum mechanics and MPM. It also includes some advanced but useful-in-practice algorithms.


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