2014 12 Put on Your 3D Glasses Now The Past, Present, and Future of Virtual and Augmented Reality

“Put on Your 3D Glasses Now: The Past, Present, and Future of Virtual and Augmented Reality” by Lanman, Fuchs, Mine, McDowall and Abrash

2014 11 Advances in Real-Time Rendering in Games, Part II

“Advances in Real-Time Rendering in Games, Part II” by Bezrati, Tatarchuk, Valient, Brainerd, Wronski, et al. …

2014 10 Advances in Real-Time Rendering in Games, Part I

“Advances in Real-Time Rendering in Games, Part I” by Tatarchuk, Karis, Drobot, Schulz, Mader, et al. …

2014 9 Computational Cameras and Displays

“Computational Cameras and Displays” by O’Toole and Wetzstein

2014 8 Kinect Technology in Games

“Kinect Technology in Games” by Fitzgerald and Bastable

2014 7 Introduction to WebGL Programming

“Introduction to WebGL Programming” by Angel and Shreiner

2014 6 Attention-Aware Rendering, Mobile Graphics, and Games

“Attention-Aware Rendering, Mobile Graphics, and Games” by McNamara, Mania, Koulieris and Itti

2014 5 3D Imaging With Time-of-Flight Cameras Theory, Algorithms, and Applications

“3D Imaging With Time-of-Flight Cameras: Theory, Algorithms, and Applications” by Bhandari, Kadambi, Izadi and Raskar

2014 4 New Generation of Microscopic Crowd-Simulation Algorithms

“New Generation of Microscopic Crowd-Simulation Algorithms” by Pettre, Lin, Donikian and Mononen

2014 3 Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds

“Navigation Meshes and Real-Time Dynamic Planning for Interactive Virtual Worlds” by Kallmann and Kapadia

2014 2 Fundamentals Seminar

“Fundamentals Seminar” by Bailey

2014 1 Digital Ira and Beyond Creating Photoreal Real-Time Digital Characters

“Digital Ira and Beyond: Creating Photoreal Real-Time Digital Characters” by Pahlen, Jimenez, Danvoye, Debevec, Fyffe, et al. …

2013 23 Rendering Massive Virtual Worlds

“Rendering Massive Virtual Worlds” by Sellers, Waveren, Cozzi, Ring, Persson, et al. …

2013 22 Physically Based Shading in Theory and Practice

“Physically Based Shading in Theory and Practice” by Hill, McAuley, Andersson, Hery, Hoffman, et al. …

2013 21 Dynamic 2D:3D Registration for the Kinect

“Dynamic 2D/3D Registration for the Kinect” by Bouaziz and Pauly

2013 20 A Practical Guide to Art:Science Collaborations

“A Practical Guide to Art/Science Collaborations” by Tsoupikova and Sandin

2013 19 OpenVDB An Open-Source Data Structure and Toolkit for High-Resolution Volumes

“OpenVDB: An Open-Source Data Structure and Toolkit for High-Resolution Volumes” by Museth, Lait, Budsberg, Johanson, Henderson, et al. …

2013 18 Efficient Real-Time Shadows

“Efficient Real-Time Shadows” by Eisemann, Assarsson, Schwarz, Valient and Kasyan

2013 17 Multithreading and VFX

“Multithreading and VFX” by Watt, Reinders, ElKoura, Coumans and Lait

2013 16 OpenSubdiv From Research to Industry Adoption

“OpenSubdiv From Research to Industry Adoption” by Loop, Gelder, Litke, El Guerrab, Elmieh, et al. …

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