2018 Talks: Siegert_Lighting Pipeline for One - Or How to Keep Sane in a Discworld

“Lighting Pipeline for One – Or How to Keep Sane in a Discworld”

“Hair today, Cloth tomorrow: Automating Character Fx on Peter Rabbit” by Green, Fransen, Gray and Kranz

2018 Talks: Schemali_KatanaForFX: Intertwine FX and Lighting

“KatanaForFX: Intertwine FX and Lighting”

2020 Posters: Morrison_Remote Empathetic Viewpoint: A Novel Approach To Extending Cubism

“Remote Empathetic Viewpoint: A Novel Approach To Extending Cubism” by Morrison and Akleman

2020 Posters: Subramanian_A Painterly Rendering Approach to Create Still-Life Paintings With Dynamic Lighting

“A Painterly Rendering Approach to Create Still-Life Paintings with Dynamic Lighting” by Subramanian and Akleman

2019 Talks: Dahlberg_Machine-learning Denoising in Feature Film Production

“Machine-learning Denoising in Feature Film Production” by Dahlberg, Adler and Newlin

2020 Posters: Loi_Visualization of angle-dependent plasmonic structural coloration by FDTD-simulated BSDF and ray-tracing rendering

“Visualization of angle-dependent plasmonic structural coloration by FDTD-simulated BSDF and ray-tracing rendering” by Loi and Chau

2021 Posters: Embareck_Procedural real time live drawing animation

“Procedural real time live drawing animation” by Lioret, Embareck, Boutet and Cantet

2020 Talks: Frenklakh_Segmented Control of A Closeup Chemical Reaction Effect

“Segmented Control of A Closeup Chemical Reaction Effect” by Frenklakh, Correnti and Rydalch

2020 Talks: Langlands_PhysLight: An End-to-End Pipeline for Scene-Referred Lighting

“PhysLight: An End-to-End Pipeline for Scene-Referred Lighting” by Langlands and Fascione

2020 Talks: Leclaire_It’s Raining Squids!

“It’s Raining Squids!” by Leclaire, Levesque, Clement-Tam and Delamare

2020 Talks: Saraswat_Low-level Optimizations in The Last of Us Part II

“Low-level Optimizations in The Last of Us Part II” by Saraswat

2020 Talks: Derouet-Jourdan_Flexible Eye Design for Japanese Animation

“Flexible Eye Design for Japanese Animation” by Derouet-Jourdan, Ichikawa and Salvati

2021 Talks: Bryant_The Atmosphere of Raya and the Last Dragon

“The Atmosphere of Raya and the Last Dragon” by Bryant, DeYoung, Huang, Longson and Villegas

SIGGRAPH 2021 Image Not Available

“Shadows Optimizations in Cyberpunk 2077” by Dybisz and Witanowski

2021 Talks: Hou_Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method

“Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method” by Hou, Cai and Dong

2021 Talks: Museth_NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation

“NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation” by Museth

2021 Talks: Offertaler_Stylizing Metals and More with the Glint Filter

“Stylizing Metals and More with the Glint Filter” by Offertaler, Camacho-Torres and Zeichner

2021 Talks: Woo_Trolls World Tour: Desert Bling

“Trolls World Tour: Desert Bling” by Woo and Rizeakos

2016 Panels 03 What Makes a Production Renderer in 2016

“What Makes a Production Renderer in 201” Moderated by Michael Reed

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