SIGGRAPH 2019:
Overview:
The best in real-time graphics come together for a live, fan-favorite competition.
We’re innovators and revelers in a world that demands—and thrives—on interactivity. Real-Time Live! showcases cutting-edge real-time technology with a captive, world-wide audience. Whether it’s games, movies, simulation, virtual reality, augmented reality, or otherwise—there is no better opportunity for creators to plant roots and make a mark in real-time history.
During the program, anything can happen as creators give live-demoed, behind-the-scenes peeks at the leading-edge techniques they use to create stunning interactive experiences.
Embark on a journey with us as we “thrive on live” and experience the innovations that are pushing the boundaries of technology, rising to meet the challenges of our increasingly connected society, and well positioned to enhance applications in our interactive world.
Gracie Arenas Strittmatter
SIGGRAPH 2019 Real-Time Live! Chair
SIGGRAPH 2019 Real-Time Live! Chair:
Subcommittee Member(s):
- Marc Olano
- Unai Landa Bonilla
- Ana Cecilia Balliache Liendo
- Jenny Liu
- Elizabeth Longoria
- William McDonald
- Elizia Artis
- Sara Haukap
Jury Member(s):
Conference:
Sponsored By:
Bio Ware
Aws Thinkbox
Blizzard
Ordina
EA
Frostbite
Digital Legends Entertainment
SCHELL GAMES
UMBC
Oxide
Oculus
OLLU
Autodesk|Microsoft
Preview:
Real-Time Live! Demonstrations:
Sort By
Title
Developer
Causing Chaos: Physics and Destruction in Unreal Engine
Developer(s):
[Lentine]
[Allen]
Entry No.: [01]
[SIGGRAPH 2019]
GauGAN: Semantic Image Synthesis with Spatially Adaptive Normalization
Developer(s):
[Park]
[Liu]
[Wang]
[Zhu]
Entry No.: [02]
[SIGGRAPH 2019]
Level Ex: Tracing All Kinds of Rays... On Mobile
Developer(s):
[Glassenberg]
[Yaeger]
Entry No.: [03]
[SIGGRAPH 2019]
Old School/New Cool: Driving Live Engagement through Mixed Mediums in Real-Time
Developer(s):
[Lan]
[Dolan]
Entry No.: [04]
[SIGGRAPH 2019]
Project Nira: Instant interactive real-time access to multi-gigabyte sized 3D assets on any device
Developer(s):
[Manesku]
[Keissami]
[Johnson]
Entry No.: [05]
[SIGGRAPH 2019]
Quixel's Rebirth: Megascans Environment Breakdown
Developer(s):
[Davis]
Entry No.: [06]
[SIGGRAPH 2019]
Real-time Procedural VFX Characters in Unity’s real-time short film “The Heretic”
Developer(s):
[Lazar]
[Efremov]
Entry No.: [07]
[SIGGRAPH 2019]
Real-Time, Single Camera, Digital Human Development
Developer(s):
[Roble]
[Hendler]
[Buttell]
[Cell]
[Briggs]
[Reddick]
[Iannazzo]
[Li]
[Williams]
[Moser]
[Wong]
[Kachkovski]
[Huang]
[Zhang]
[Mclean]
[Cloudsdale]
[Milling]
[Miller]
[Lawrence]
[Chien]
Entry No.: [08]
[SIGGRAPH 2019]
Spooky action at a distance : Real-time VR interaction for non real- time remote robotics
Developer(s):
[Savkin]
[Quinn]
[Wilson]
Entry No.: [10]
[SIGGRAPH 2019]
“Reality vs illusion” Real-time Ray Tracing
Developer(s):
[Burke]
[Scott]
[Tatarchuk]
[Lagarde]
Entry No.: [09]
[SIGGRAPH 2019]
Quixel's Rebirth: Megascans Environment Breakdown
Developer(s):
[Davis]
Entry No.: [06]
[SIGGRAPH 2019]
Level Ex: Tracing All Kinds of Rays... On Mobile
Developer(s):
[Glassenberg]
[Yaeger]
Entry No.: [03]
[SIGGRAPH 2019]
Old School/New Cool: Driving Live Engagement through Mixed Mediums in Real-Time
Developer(s):
[Lan]
[Dolan]
Entry No.: [04]
[SIGGRAPH 2019]
Real-time Procedural VFX Characters in Unity’s real-time short film “The Heretic”
Developer(s):
[Lazar]
[Efremov]
Entry No.: [07]
[SIGGRAPH 2019]
Causing Chaos: Physics and Destruction in Unreal Engine
Developer(s):
[Lentine]
[Allen]
Entry No.: [01]
[SIGGRAPH 2019]
VR Hair Salon for Avatars
Developer(s):
[Li]
[Xing]
[Nagano]
[Hu]
[Wei]
Entry No.: [11]
[SIGGRAPH 2019]
Project Nira: Instant interactive real-time access to multi-gigabyte sized 3D assets on any device
Developer(s):
[Manesku]
[Keissami]
[Johnson]
Entry No.: [05]
[SIGGRAPH 2019]
GauGAN: Semantic Image Synthesis with Spatially Adaptive Normalization
Developer(s):
[Park]
[Liu]
[Wang]
[Zhu]
Entry No.: [02]
[SIGGRAPH 2019]
Causing Chaos: Physics and Destruction in Unreal Engine
Developer(s): [Lentine] [Allen]
Entry No.: [01]
[SIGGRAPH 2019]
GauGAN: Semantic Image Synthesis with Spatially Adaptive Normalization
Developer(s): [Park] [Liu] [Wang] [Zhu]
Entry No.: [02]
[SIGGRAPH 2019]
Level Ex: Tracing All Kinds of Rays... On Mobile
Developer(s): [Glassenberg] [Yaeger]
Entry No.: [03]
[SIGGRAPH 2019]
Old School/New Cool: Driving Live Engagement through Mixed Mediums in Real-Time
Developer(s): [Lan] [Dolan]
Entry No.: [04]
[SIGGRAPH 2019]
Project Nira: Instant interactive real-time access to multi-gigabyte sized 3D assets on any device
Developer(s): [Manesku] [Keissami] [Johnson]
Entry No.: [05]
[SIGGRAPH 2019]
Quixel's Rebirth: Megascans Environment Breakdown
Developer(s): [Davis]
Entry No.: [06]
[SIGGRAPH 2019]
Real-time Procedural VFX Characters in Unity’s real-time short film “The Heretic”
Developer(s): [Lazar] [Efremov]
Entry No.: [07]
[SIGGRAPH 2019]
Real-Time, Single Camera, Digital Human Development
Developer(s): [Roble] [Hendler] [Buttell] [Cell] [Briggs] [Reddick] [Iannazzo] [Li] [Williams] [Moser] [Wong] [Kachkovski] [Huang] [Zhang] [Mclean] [Cloudsdale] [Milling] [Miller] [Lawrence] [Chien]
Entry No.: [08]
[SIGGRAPH 2019]
Spooky action at a distance : Real-time VR interaction for non real- time remote robotics
Developer(s): [Savkin] [Quinn] [Wilson]
Entry No.: [10]
[SIGGRAPH 2019]
“Reality vs illusion” Real-time Ray Tracing
Developer(s): [Burke] [Scott] [Tatarchuk] [Lagarde]
Entry No.: [09]
[SIGGRAPH 2019]
Quixel's Rebirth: Megascans Environment Breakdown
Developer(s): [Davis]
Entry No.: [06]
[SIGGRAPH 2019]
Level Ex: Tracing All Kinds of Rays... On Mobile
Developer(s): [Glassenberg] [Yaeger]
Entry No.: [03]
[SIGGRAPH 2019]
Old School/New Cool: Driving Live Engagement through Mixed Mediums in Real-Time
Developer(s): [Lan] [Dolan]
Entry No.: [04]
[SIGGRAPH 2019]
Real-time Procedural VFX Characters in Unity’s real-time short film “The Heretic”
Developer(s): [Lazar] [Efremov]
Entry No.: [07]
[SIGGRAPH 2019]
Causing Chaos: Physics and Destruction in Unreal Engine
Developer(s): [Lentine] [Allen]
Entry No.: [01]
[SIGGRAPH 2019]
VR Hair Salon for Avatars
Developer(s): [Li] [Xing] [Nagano] [Hu] [Wei]
Entry No.: [11]
[SIGGRAPH 2019]
Project Nira: Instant interactive real-time access to multi-gigabyte sized 3D assets on any device
Developer(s): [Manesku] [Keissami] [Johnson]
Entry No.: [05]
[SIGGRAPH 2019]
GauGAN: Semantic Image Synthesis with Spatially Adaptive Normalization
Developer(s): [Park] [Liu] [Wang] [Zhu]
Entry No.: [02]
[SIGGRAPH 2019]