Etienne Danvoye
Most Recent Affiliation(s):
- Activision
Bio:
SIGGRAPH 2014
ETIENNE DANVOYE joined Activision Central Studio’s R&D team in 2009. He has been involved in improving every step of the pipeline for realistic characters, from the high resolution scanning hardware to the tools to process the animation and texture data into a runtime-ready form. Before that, he spent seven years at Artificial Mind&Movement (now Behavior Interactive) as Lead Engine Programmer, with focus on animation, particles and physics. Areas of expertise include animation engines, and efficient game engine pipelines.