Craig E. Kolb
Artwork(s):
Learning Category: Presentation(s):
![Rendering complex scenes with memory-coherent ray tracing](https://history.siggraph.org/wp-content/uploads/2023/05/1997-Technical-Papers-Pharr_Rendering-Complex-Scenes-with-Memory-Coherent-Ray-Tracing-150x150.jpg)
Type: [Technical Papers]
Rendering complex scenes with memory-coherent ray tracing Presenter(s): [Pharr] [Kolb] [Gershbein] [Hanrahan]
[SIGGRAPH 1997]
![A realistic camera model for computer graphics](https://history.siggraph.org/wp-content/uploads/2023/05/1995-Technical-Papers-Kolb_A-Realistic-Camera-Model-for-Computer-Graphics-150x150.jpg)
Type: [Technical Papers]
A realistic camera model for computer graphics Presenter(s): [Kolb] [Mitchell] [Hanrahan]
[SIGGRAPH 1995]
![From splines to fractals](https://history.siggraph.org/wp-content/uploads/2023/05/1989-Technical-Papers-Szeliski_From-Splines-to-Fractals-150x150.jpg)
Type: [Technical Papers]
From splines to fractals Presenter(s): [Kolb] [Terzopoulos]
[SIGGRAPH 1989]
![The synthesis and rendering of eroded fractal terrains](https://history.siggraph.org/wp-content/uploads/2023/05/1989-Technical-Papers-Musgrave_The-Synthesis-and-Rendering-of-Eroded-Fractal-Terrains-150x150.jpg)
Type: [Technical Papers]
The synthesis and rendering of eroded fractal terrains Presenter(s): [Musgrave] [Kolb] [Mace]
[SIGGRAPH 1989]
Role(s):
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