“TBAG: a high level framework for interactive, animated 3D graphics applications” by Elliott, Schechter, Yeung and Abi-Ezzi

  • ©Conal Elliott, Greg Schechter, Ricky Yeung, and Salim Abi-Ezzi




    TBAG: a high level framework for interactive, animated 3D graphics applications



    We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable values, first class functions, and relations, applying these concepts to a broad range of types, including points, vectors, planes, colors, transforms, geometry, and sound. The narrow role of modifiable state in this paradigm allows applications to be run in a collaborative setting (multi-user and multi-computer) without modification.


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