“Sound for Animation and Virtual Reality” by Hahn, Docter, Foster, Mangini, Myers, et al. …

  • ©James K. Hahn, Pete Docter, Scott Foster, Mark Mangini, Tom Myers, and Elizabeth M. Wenzel

Conference:


Entry Number: 10

Title:

    Sound for Animation and Virtual Reality

Course Organizer(s):



Presenter(s):



Abstract:


    Description
    Sound is an integral part of the experience in computer animation and VR. In this course, we will present some of the important technical issues in sound modeling, rendering, and synchronization as well as the “art” and business of sound that are being applied in animations, feature films, and virtual reality. The central theme is to bring leading researchers and practitioners from various disciplines to share their experiences in this interdisciplinary field. The course will give the participants an understanding of the problems and techniques involved in producing and synchronizing sounds, sound effects, dialogue, and music. The problem spans a number of domains including computer animation and virtual reality. Since sound has been an integral part of animatIons and films much longer than for computer -related domains, we have much to learn from traditional animation and film production. It is expected that the audience will be able to apply what they have learned from this course in their research or production.  

     


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Overview Page:



Type: