“Simulating Nature: Realistic and Interactive Techniques” by Deussen, Fedkiw, Musgrave, Prusinkiewicz and Stam

  • ©Oliver Deussen, Ronald Fedkiw, F. Kenton Musgrave, Przemyslaw Prusinkiewicz, and Jos Stam


Entry Number: 41


    Simulating Nature: Realistic and Interactive Techniques

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    Familiarity with standard graphics techniques for modeling and rendering. Familiarity with basic grammar-based modeling, procedural techniques, and particle systems is helpful, but not required.

    Fractal-based techniques for simulating mountains and planets. Stable and interactive simulation of motion in fluids. Interactive simulation of fire. Volumetric procedural cloud modeling and real-time issues for simulating volumetric natural phenomena (for example, smoke, fog, clouds, water). Rapid realistic smoke simulation. Interactive grammar-based techniques for modeling of plants and plant ecosystems. Practical aspects, new interactive approximations, implementation techniques, and future directions.

    The state of the art for simulating natural phenomena in both research and commercial production environments. This course covers techniques for modeling, rendering, and animation of mountains, interactively navigable worlds, plants, trees, water, fire, smoke, and clouds.

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