“Real-Time Stroke Textures” by Freudenberg

  • ©Bert Freudenberg

Conference:


Type:


Interest Area:


    Application

Title:

    Real-Time Stroke Textures

Session/Category Title:   Rendering Nouveau


Presenter(s)/Author(s):



Abstract:


    Shading in line drawings is expressed by varying stroke width or density of strokes. This new method can do it either way, introducing lighting-dependent surface detail to interactive NPR.

References:


    1. Winkenbach, G. & Salesin, D.H. (1994). Computer-generated pen-and-ink illustration. In Proceedings. SIGGRAPH 94, 91-100.
    2. Lake, A., Marshall, C., Harris, M., & Blackstein, M. (2000). Stylized rendering techniques for scalable real-time 3D animation. In Proceedings NPAR 2000, 13-20.
    3. Haeberli, P. & Segal, M. (1993). Texture mapping as a fundamental drawing primitive. In Fourth Eurographics Workshop on Rendering, 259-266.


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