““Myth: A Frozen Tale” – Stylized Effects for Real-Time VR” by Coony, Anderson and Lund

  • ©Ian J. Coony, Michael Anderson, and Dan Lund

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Entry Number: 48

Title:

    “Myth: A Frozen Tale” - Stylized Effects for Real-Time VR

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Abstract:


    With “Frozen 2” wrapped in late summer 2019, a small team of effects artists set out to learn an entirely new element creation pipeline, utilizing real-time technology at its core. These artists were able to build upon experience gained from previous VR efforts at the studio including “Cycles” [Gipson et al. 2018] and “a kite’s tale” [Wright et al. 2019]. With an aggressively short schedule and the unflagging support of their Myth peers, the team created uniquely stylized artwork using a new palette of tools to help translate these designs into real-time effects.

References:


    Jeff Gipson, Lauren Brown, Ed Robbins, Jose Gomez, Mike Anderson, Jose Velasquez, Jorge Ruiz, and Dan Cooper. 2018. VR story production on Disney animation’s “cycles”. In Proceedings of SIGGRAPH 2018. ACM SIGGRAPH 2018 Talks, pp.1–2.

    Bruce Wright, Michael Anderson, Angela McBride, Henrik Falt, Daniel Peixe, and Tony DeRosa. 2019. 2D animation in the VR clouds: the making of disney’s “a kite’s tale”. In Proceedings of SIGGRAPH 2019. ACM SIGGRAPH 2019 Computer Animation Festival, pg.1.

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©Ian J. Coony, Michael Anderson, and Dan Lund ©Ian J. Coony, Michael Anderson, and Dan Lund ©Ian J. Coony, Michael Anderson, and Dan Lund

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