“Multi-resolution depth buffer” by Lapidous, Zhang and Wilson

  • ©Eugene Lapidous, Jianbo Zhang, and Timothy Wilson

Conference:


Type:


Interest Area:


    Application

Title:

    Multi-resolution depth buffer

Session/Category Title:   Rendering Optimization


Presenter(s)/Author(s):



Abstract:


    A new type of multi-resolution depth buffer allows applications optimized for screen Z to take advantage of the highprecision depth buffer algorithms. The balance between precision and performance is software-adjustable.

References:


    1. Lapidous, E. & Jiao, G. (1999). Optimal depth buffer for low-cost graphics hardware. In Proceedings. of SIGGRAPH 99/Eurographics Workshop on Graphics Hardware, 67-73.
    2. Deering, M.F.. US Patent 6046746: Method and apparatus implementing high resolution rendition of Z-buffered primitives.
    3. Microsoft Corp. (2000). What are depth buffers DirectX8 SDK, 2000. URL: msdn.microsoft.com/library/psdk/directx/DX8_C/hhdirectx8_c/_dx_what_are_depth_buffers_graphics.htm


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